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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 07:14:55 +08:00
Unity 5 compatible SkeletonRendererInspector sorting layer fields.
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@ -37,8 +37,9 @@ public class SkeletonRendererInspector : Editor {
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protected SerializedProperty skeletonDataAsset, initialSkinName, normals, tangents, meshes, immutableTriangles, submeshSeparators, front;
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protected bool advancedFoldout;
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private static PropertyInfo SortingLayerNamesProperty;
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private static MethodInfo GetSortingLayerUserID;
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private static MethodInfo EditorGUILayoutSortingLayerField;
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protected SerializedObject rendererSerializedObject;
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protected SerializedProperty sortingLayerIDProperty;
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protected virtual void OnEnable () {
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SpineEditorUtilities.ConfirmInitialization();
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@ -51,14 +52,11 @@ public class SkeletonRendererInspector : Editor {
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submeshSeparators = serializedObject.FindProperty("submeshSeparators");
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front = serializedObject.FindProperty("frontFacing");
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if(EditorGUILayoutSortingLayerField == null)
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EditorGUILayoutSortingLayerField = typeof(EditorGUILayout).GetMethod("SortingLayerField", BindingFlags.Static | BindingFlags.NonPublic);
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var unityInternalEditorUtility = Type.GetType("UnityEditorInternal.InternalEditorUtility, UnityEditor");
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if(SortingLayerNamesProperty == null)
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SortingLayerNamesProperty = unityInternalEditorUtility.GetProperty("sortingLayerNames", BindingFlags.Static | BindingFlags.NonPublic);
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if(GetSortingLayerUserID == null)
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GetSortingLayerUserID = unityInternalEditorUtility.GetMethod("GetSortingLayerUserID", BindingFlags.Static | BindingFlags.NonPublic);
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rendererSerializedObject = new SerializedObject(((SkeletonRenderer)target).renderer);
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sortingLayerIDProperty = rendererSerializedObject.FindProperty("m_SortingLayerID");
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}
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protected virtual void gui () {
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@ -108,30 +106,18 @@ public class SkeletonRendererInspector : Editor {
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{
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var renderer = component.GetComponent<Renderer>();
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if(renderer != null) {
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var sortingLayerNames = GetSortingLayerNames();
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EditorGUI.BeginChangeCheck();
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if (sortingLayerNames != null) {
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var layerName = SortingLayerNameOfLayerID(renderer.sortingLayerID);
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int oldIndex = Array.IndexOf(sortingLayerNames, layerName);
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int newIndex = EditorGUILayout.Popup("Sorting Layer", oldIndex, sortingLayerNames);
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if (newIndex != oldIndex) {
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Undo.RecordObject(renderer, "Sorting Layer Changed");
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renderer.sortingLayerID = SortingLayerIdOfLayerIndex(newIndex);
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EditorUtility.SetDirty(renderer);
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}
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if(sortingLayerIDProperty != null) {
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EditorGUILayoutSortingLayerField.Invoke(null, new object[] { new GUIContent("Sorting Layer"), sortingLayerIDProperty, EditorStyles.popup } );
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} else {
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EditorGUI.BeginChangeCheck();
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renderer.sortingLayerID = EditorGUILayout.IntField("Sorting Layer ID", renderer.sortingLayerID);
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if(EditorGUI.EndChangeCheck()) {
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EditorUtility.SetDirty(renderer);
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}
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}
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EditorGUI.BeginChangeCheck();
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renderer.sortingOrder = EditorGUILayout.IntField("Order in Layer", renderer.sortingOrder);
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if(EditorGUI.EndChangeCheck()) {
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rendererSerializedObject.ApplyModifiedProperties();
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EditorUtility.SetDirty(renderer);
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}
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}
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@ -166,32 +152,4 @@ public class SkeletonRendererInspector : Editor {
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}
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}
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#region Sorting Layers
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protected static string[] GetSortingLayerNames () {
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if(SortingLayerNamesProperty == null)
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return null;
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return SortingLayerNamesProperty.GetValue(null, null) as string[];
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}
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protected static string SortingLayerNameOfLayerID (int id) {
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var layerNames = GetSortingLayerNames();
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if(layerNames == null)
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return null;
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for (int i = 0, n = layerNames.Length; i < n; i++) {
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if (SortingLayerIdOfLayerIndex(i) == id)
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return layerNames[i];
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}
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return null;
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}
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protected static int SortingLayerIdOfLayerIndex (int index) {
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if(GetSortingLayerUserID == null) return 0;
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var parameters = new object[] {index};
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return (int)( GetSortingLayerUserID.Invoke( null, parameters ) );
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}
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#endregion
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}
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