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Fixed animations without bone keys.
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@ -162,6 +162,7 @@ function SkeletonJson.new (attachmentLoader)
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local duration = 0
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local bonesMap = map["bones"]
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if bonesMap then
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for boneName,timelineMap in pairs(bonesMap) do
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local boneIndex = skeletonData:findBoneIndex(boneName)
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if boneIndex == -1 then error("Bone not found: " .. boneName) end
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@ -209,6 +210,7 @@ function SkeletonJson.new (attachmentLoader)
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end
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end
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end
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end
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local slotsMap = map["slots"]
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if slotsMap then
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