[unity] SkeletonRenderTexture set dynamic GameObject layer same as original Renderer. Closes #2648.

This commit is contained in:
Harald Csaszar 2025-02-11 14:49:29 +01:00
parent 7629d7dd35
commit 2f7b431821
2 changed files with 2 additions and 1 deletions

View File

@ -86,6 +86,7 @@ namespace Spine.Unity.Examples {
void CreateQuadChild () {
quad = new GameObject(this.name + " RenderTexture", typeof(MeshRenderer), typeof(MeshFilter));
quad.transform.SetParent(this.transform.parent, false);
quad.layer = meshRenderer.gameObject.layer;
quadMeshRenderer = quad.GetComponent<MeshRenderer>();
quadMeshFilter = quad.GetComponent<MeshFilter>();

View File

@ -2,7 +2,7 @@
"name": "com.esotericsoftware.spine.spine-unity",
"displayName": "spine-unity Runtime",
"description": "This plugin provides the spine-unity runtime core.",
"version": "4.2.96",
"version": "4.2.97",
"unity": "2018.3",
"author": {
"name": "Esoteric Software",