diff --git a/spine-ts/spine-webgl/tests/test-drawcalls.html b/spine-ts/spine-webgl/tests/test-drawcalls.html index 5b66ee5a8..769b18846 100644 --- a/spine-ts/spine-webgl/tests/test-drawcalls.html +++ b/spine-ts/spine-webgl/tests/test-drawcalls.html @@ -21,7 +21,7 @@ info; loadAssets(canvas) { - this.numSkeletons = 100; + this.numSkeletons = 400; this.skeletons = []; this.states = []; this.info = document.querySelector("#info")[0]; @@ -45,7 +45,7 @@ for (var i = 0; i < this.numSkeletons; i++) { let skeleton = new spine.Skeleton(skeletonData); - // Create the animation state + // Create the animation state let state = new spine.AnimationState(stateData); state.setAnimation(0, "dance", true); @@ -92,13 +92,13 @@ renderer.drawSkeleton(skeleton, true); } renderer.end(); - info.innerText = "Draw calls: " + renderer.batcher.drawCalls; + info.innerText = "Draw calls: " + renderer.batcher.drawCalls + ", FPS: " + canvas.time.framesPerSecond.toFixed(0); } } // Create the Spine canvas which runs the app new spine.SpineCanvas(document.getElementById("canvas"), { - pathPrefix: "assets/", + pathPrefix: "../example/assets/", app: new App() });