diff --git a/spine-ts/webgl/demos/skins.js b/spine-ts/webgl/demos/skins.js index e70806e4b..d41a45282 100644 --- a/spine-ts/webgl/demos/skins.js +++ b/spine-ts/webgl/demos/skins.js @@ -59,7 +59,7 @@ var skinsDemo = function(canvas, bgColor) { } function setupAnimations(state) { - /*state.addAnimation(0, "idle", true, 1); + state.addAnimation(0, "idle", true, 1); state.addAnimation(0, "walk", true, 2); state.addAnimation(0, "run", true, 4); state.addAnimation(0, "roll", false, 3); @@ -78,10 +78,10 @@ var skinsDemo = function(canvas, bgColor) { state.addAnimation(0, "punch1", false, 1.5); state.addAnimation(0, "punch2", false, 0); state.addAnimation(0, "block", true, 0); - state.addAnimation(0, "hitBig", false, 1.5);*/ + state.addAnimation(0, "hitBig", false, 1.5); state.addAnimation(0, "floorIdle", true, 0); state.addAnimation(0, "floorGetUp", false, 1.5); - /*state.addAnimation(0, "idle", true, 0); + state.addAnimation(0, "idle", true, 0); state.addAnimation(0, "meleeSwing1-fullBody", false, 1.5); state.addAnimation(0, "idle", true, 0); state.addAnimation(0, "meleeSwing2-fullBody", false, 1.5); @@ -96,7 +96,7 @@ var skinsDemo = function(canvas, bgColor) { }; state.setAnimation(1, "empty", false, 0); - state.setAnimation(1, "hideSword", false, 2);*/ + state.setAnimation(1, "hideSword", false, 2); } function setupUI() {