From 30ef5d350a7ba7252185df20b0403947eb394f37 Mon Sep 17 00:00:00 2001 From: badlogic Date: Fri, 22 Apr 2022 20:32:15 +0200 Subject: [PATCH] [godot] Remove remaining bind slots code from SpineSprite --- spine-godot/spine_godot/SpineSprite.cpp | 1 - spine-godot/spine_godot/SpineSprite.h | 4 ---- 2 files changed, 5 deletions(-) diff --git a/spine-godot/spine_godot/SpineSprite.cpp b/spine-godot/spine_godot/SpineSprite.cpp index e78c53761..032d7d54c 100644 --- a/spine-godot/spine_godot/SpineSprite.cpp +++ b/spine-godot/spine_godot/SpineSprite.cpp @@ -63,7 +63,6 @@ void SpineSprite::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skeleton_data_res", PropertyHint::PROPERTY_HINT_RESOURCE_TYPE, "SpineSkeletonDataResource"), "set_skeleton_data_res", "get_skeleton_data_res"); ADD_PROPERTY(PropertyInfo(Variant::INT, "update_mode", PROPERTY_HINT_ENUM, "Process,Physics,Manual"), "set_update_mode", "get_update_mode"); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "bind_slot_nodes"), "set_bind_slot_nodes", "get_bind_slot_nodes"); BIND_ENUM_CONSTANT(UpdateMode::UpdateMode_Process) BIND_ENUM_CONSTANT(UpdateMode::UpdateMode_Physics) diff --git a/spine-godot/spine_godot/SpineSprite.h b/spine-godot/spine_godot/SpineSprite.h index 4573bc32a..0fa95ca65 100644 --- a/spine-godot/spine_godot/SpineSprite.h +++ b/spine-godot/spine_godot/SpineSprite.h @@ -85,10 +85,6 @@ public: void update_skeleton(float delta); - Array get_bind_slot_nodes(); - - void set_bind_slot_nodes(Array v); - Transform2D get_global_bone_transform(const String &bone_name); void set_global_bone_transform(const String &bone_name, Transform2D transform);