diff --git a/spine-tk2d/README.md b/spine-tk2d/README.md index 4db76b876..67ada4e58 100644 --- a/spine-tk2d/README.md +++ b/spine-tk2d/README.md @@ -8,7 +8,7 @@ A Spine skeleton is a GameObject and can be used throughout Unity like any other 1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip). 1. Copy the contents of `spine-csharp/src` to `spine-tk2d/Assets/spine-csharp`. -1. Open the `spine-tk2d/Assets/examples/spineboy/spineboy.unity` scene file using Unity 4.2+. +1. Open the `spine-tk2d/Assets/examples/spineboy/spineboy.unity` scene file using Unity 4.3.4+. 1. Import 2D Toolkit into the example project. To use spine-tk2d in your own Unity project: diff --git a/spine-unity/README.md b/spine-unity/README.md index 31325cb12..46770d903 100644 --- a/spine-unity/README.md +++ b/spine-unity/README.md @@ -10,7 +10,7 @@ To run the examples: 1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip). 1. Copy the contents of `spine-csharp/src` to `spine-unity/Assets/spine-csharp`. -1. Open an example scene file from `spine-unity/Assets/examples/` using Unity 4.2+. +1. Open an example scene file from `spine-unity/Assets/examples/` using Unity 4.3.4+. To use spine-unity in your own Unity project: