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[Unity TK2D] goblin script fix
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@ -40,11 +40,11 @@ public class Goblins : MonoBehaviour {
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public void Start () {
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skeletonAnimation = GetComponent<SkeletonAnimation>();
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headBone = skeletonAnimation.skeleton.FindBone("head");
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skeletonAnimation.UpdateBones += UpdateBones;
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skeletonAnimation.UpdateLocal += UpdateLocal;
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}
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// This is called after the animation is applied to the skeleton and can be used to adjust the bones dynamically.
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public void UpdateBones (SkeletonAnimation skeletonAnimation) {
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public void UpdateLocal (SkeletonAnimation skeletonAnimation) {
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headBone.Rotation += 15;
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}
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