This commit is contained in:
badlogic 2017-03-15 13:57:37 +01:00
commit 31f8147ef5

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@ -51,6 +51,7 @@
### Unreal Engine 4
* Fixed renderer to work with 3.6 changes
* Added new UPROPERTY to SpineSkeletonRendererComponent called `Color`. This allows to set the tint color of the skeleton in the editor, C++ and Blueprints. Under the hood, the `spSkeleton->color` will be set on every tick of the renderer component.
C#
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