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[unity] SpineEditorUtilities clamping for certain preferences.
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@ -314,8 +314,8 @@ namespace Spine.Unity.Editor {
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EditorGUILayout.Separator();
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EditorGUILayout.Separator();
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EditorGUILayout.LabelField("Auto-Import Settings", EditorStyles.boldLabel);
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EditorGUILayout.LabelField("Auto-Import Settings", EditorStyles.boldLabel);
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{
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{
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SpineEditorUtilities.FloatPrefsField(ref defaultMix, DEFAULT_MIX_KEY, new GUIContent("Default Mix", "The Default Mix Duration for newly imported SkeletonDataAssets."));
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SpineEditorUtilities.FloatPrefsField(ref defaultMix, DEFAULT_MIX_KEY, new GUIContent("Default Mix", "The Default Mix Duration for newly imported SkeletonDataAssets."), min: 0);
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SpineEditorUtilities.FloatPrefsField(ref defaultScale, DEFAULT_SCALE_KEY, new GUIContent("Default SkeletonData Scale", "The Default skeleton import scale for newly imported SkeletonDataAssets."));
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SpineEditorUtilities.FloatPrefsField(ref defaultScale, DEFAULT_SCALE_KEY, new GUIContent("Default SkeletonData Scale", "The Default skeleton import scale for newly imported SkeletonDataAssets."), min: 0.0000001f);
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EditorGUI.BeginChangeCheck();
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EditorGUI.BeginChangeCheck();
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var shader = (EditorGUILayout.ObjectField("Default Shader", Shader.Find(defaultShader), typeof(Shader), false) as Shader);
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var shader = (EditorGUILayout.ObjectField("Default Shader", Shader.Find(defaultShader), typeof(Shader), false) as Shader);
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@ -371,11 +371,13 @@ namespace Spine.Unity.Editor {
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EditorPrefs.SetBool(editorPrefsKey, currentValue);
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EditorPrefs.SetBool(editorPrefsKey, currentValue);
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}
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}
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static void FloatPrefsField (ref float currentValue, string editorPrefsKey, GUIContent label) {
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static void FloatPrefsField (ref float currentValue, string editorPrefsKey, GUIContent label, float min = float.NegativeInfinity, float max = float.PositiveInfinity) {
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EditorGUI.BeginChangeCheck();
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EditorGUI.BeginChangeCheck();
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currentValue = EditorGUILayout.DelayedFloatField(label, currentValue);
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currentValue = EditorGUILayout.DelayedFloatField(label, currentValue);
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if (EditorGUI.EndChangeCheck())
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if (EditorGUI.EndChangeCheck()) {
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currentValue = Mathf.Clamp(currentValue, min, max);
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EditorPrefs.SetFloat(editorPrefsKey, currentValue);
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EditorPrefs.SetFloat(editorPrefsKey, currentValue);
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}
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}
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}
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