Simpler test animation.

This commit is contained in:
NathanSweet 2016-02-11 17:14:48 +01:00
parent d5278e8331
commit 323df5799e

View File

@ -31,9 +31,6 @@
package com.esotericsoftware.spine;
import com.esotericsoftware.spine.AnimationState.AnimationStateAdapter;
import com.esotericsoftware.spine.attachments.SkeletonAttachment;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
@ -41,6 +38,7 @@ import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.esotericsoftware.spine.attachments.SkeletonAttachment;
public class SkeletonAttachmentTest extends ApplicationAdapter {
OrthographicCamera camera;
@ -68,12 +66,7 @@ public class SkeletonAttachmentTest extends ApplicationAdapter {
stateData.setMix("walk", "jump", 0.2f);
stateData.setMix("jump", "walk", 0.2f);
spineboyState = new AnimationState(stateData);
new AnimationStateAdapter() {
public void start (int trackIndex) {
spineboyState.addAnimation(0, "walk", true, 0);
spineboyState.addAnimation(0, "jump", false, 3).setListener(this);
}
}.start(0);
spineboyState.addAnimation(0, "walk", true, 0);
}
{