Fixed compilation for Unity < 4.5.

This commit is contained in:
NathanSweet 2014-10-05 18:53:30 +02:00
parent 14aeb49650
commit 323f4a4fd5

View File

@ -39,36 +39,48 @@ using System.Collections;
[RequireComponent(typeof(CharacterController))]
public class BasicPlatformerController : MonoBehaviour {
#if !UNITY_4_3 && !UNITY_4_4
[Header("Controls")]
#endif
public string XAxis = "Horizontal";
public string YAxis = "Vertical";
public string JumpButton = "Jump";
[Header("Moving")]
public float walkSpeed = 4;
#if !UNITY_4_3 && !UNITY_4_4
[Header("Moving")]
#endif
public float walkSpeed = 4;
public float runSpeed = 10;
public float gravity = 65;
[Header("Jumping")]
public float jumpSpeed = 25;
#if !UNITY_4_3 && !UNITY_4_4
[Header("Jumping")]
#endif
public float jumpSpeed = 25;
public float jumpDuration = 0.5f;
public float jumpInterruptFactor = 100;
public float forceCrouchVelocity = 25;
public float forceCrouchDuration = 0.5f;
[Header("Graphics")]
public Transform graphicsRoot;
#if !UNITY_4_3 && !UNITY_4_4
[Header("Graphics")]
#endif
public Transform graphicsRoot;
public SkeletonAnimation skeletonAnimation;
[Header("Animation")]
public string walkName = "Walk";
#if !UNITY_4_3 && !UNITY_4_4
[Header("Animation")]
#endif
public string walkName = "Walk";
public string runName = "Run";
public string idleName = "Idle";
public string jumpName = "Jump";
public string fallName = "Fall";
public string crouchName = "Crouch";
#if !UNITY_4_3 && !UNITY_4_4
[Header("Audio")]
#endif
public AudioSource jumpAudioSource;
public AudioSource hardfallAudioSource;
public AudioSource footstepAudioSource;