Fixed compilation for Unity < 4.5.

This commit is contained in:
NathanSweet 2014-10-05 18:53:30 +02:00
parent 14aeb49650
commit 323f4a4fd5

View File

@ -39,28 +39,38 @@ using System.Collections;
[RequireComponent(typeof(CharacterController))] [RequireComponent(typeof(CharacterController))]
public class BasicPlatformerController : MonoBehaviour { public class BasicPlatformerController : MonoBehaviour {
#if !UNITY_4_3 && !UNITY_4_4
[Header("Controls")] [Header("Controls")]
#endif
public string XAxis = "Horizontal"; public string XAxis = "Horizontal";
public string YAxis = "Vertical"; public string YAxis = "Vertical";
public string JumpButton = "Jump"; public string JumpButton = "Jump";
#if !UNITY_4_3 && !UNITY_4_4
[Header("Moving")] [Header("Moving")]
#endif
public float walkSpeed = 4; public float walkSpeed = 4;
public float runSpeed = 10; public float runSpeed = 10;
public float gravity = 65; public float gravity = 65;
#if !UNITY_4_3 && !UNITY_4_4
[Header("Jumping")] [Header("Jumping")]
#endif
public float jumpSpeed = 25; public float jumpSpeed = 25;
public float jumpDuration = 0.5f; public float jumpDuration = 0.5f;
public float jumpInterruptFactor = 100; public float jumpInterruptFactor = 100;
public float forceCrouchVelocity = 25; public float forceCrouchVelocity = 25;
public float forceCrouchDuration = 0.5f; public float forceCrouchDuration = 0.5f;
#if !UNITY_4_3 && !UNITY_4_4
[Header("Graphics")] [Header("Graphics")]
#endif
public Transform graphicsRoot; public Transform graphicsRoot;
public SkeletonAnimation skeletonAnimation; public SkeletonAnimation skeletonAnimation;
#if !UNITY_4_3 && !UNITY_4_4
[Header("Animation")] [Header("Animation")]
#endif
public string walkName = "Walk"; public string walkName = "Walk";
public string runName = "Run"; public string runName = "Run";
public string idleName = "Idle"; public string idleName = "Idle";
@ -68,7 +78,9 @@ public class BasicPlatformerController : MonoBehaviour {
public string fallName = "Fall"; public string fallName = "Fall";
public string crouchName = "Crouch"; public string crouchName = "Crouch";
#if !UNITY_4_3 && !UNITY_4_4
[Header("Audio")] [Header("Audio")]
#endif
public AudioSource jumpAudioSource; public AudioSource jumpAudioSource;
public AudioSource hardfallAudioSource; public AudioSource hardfallAudioSource;
public AudioSource footstepAudioSource; public AudioSource footstepAudioSource;