Merge branch 'skin-bones' of https://github.com/esotericsoftware/spine-runtimes into skin-bones

This commit is contained in:
badlogic 2019-04-30 15:35:52 +02:00
commit 3281d8c006

View File

@ -349,14 +349,16 @@ public class SkeletonBinary {
private Skin readSkin (DataInput input, SkeletonData skeletonData, boolean defaultSkin, boolean nonessential)
throws IOException {
Skin skin = new Skin(defaultSkin ? "default" : input.readString());
for (int i = 0, n = input.readInt(true); i < n; i++)
skin.bones.add(skeletonData.bones.get(input.readInt(true)));
for (int i = 0, n = input.readInt(true); i < n; i++)
skin.constraints.add(skeletonData.ikConstraints.get(input.readInt(true)));
for (int i = 0, n = input.readInt(true); i < n; i++)
skin.constraints.add(skeletonData.transformConstraints.get(input.readInt(true)));
for (int i = 0, n = input.readInt(true); i < n; i++)
skin.constraints.add(skeletonData.pathConstraints.get(input.readInt(true)));
if (!defaultSkin) {
for (int i = 0, n = input.readInt(true); i < n; i++)
skin.bones.add(skeletonData.bones.get(input.readInt(true)));
for (int i = 0, n = input.readInt(true); i < n; i++)
skin.constraints.add(skeletonData.ikConstraints.get(input.readInt(true)));
for (int i = 0, n = input.readInt(true); i < n; i++)
skin.constraints.add(skeletonData.transformConstraints.get(input.readInt(true)));
for (int i = 0, n = input.readInt(true); i < n; i++)
skin.constraints.add(skeletonData.pathConstraints.get(input.readInt(true)));
}
for (int i = 0, n = input.readInt(true); i < n; i++) {
int slotIndex = input.readInt(true);
for (int ii = 0, nn = input.readInt(true); ii < nn; ii++) {