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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
[godot] Clean-up includes.
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@ -30,7 +30,6 @@
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#include "GodotSpineExtension.h"
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#include "GodotSpineExtension.h"
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#include "core/os/memory.h"
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#include "core/os/memory.h"
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#include "core/os/file_access.h"
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#include "core/os/file_access.h"
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#include <spine/SpineString.h>
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#include <spine/SpineString.h>
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spine::SpineExtension *spine::getDefaultExtension() {
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spine::SpineExtension *spine::getDefaultExtension() {
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@ -32,7 +32,6 @@
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#include "SpineEvent.h"
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#include "SpineEvent.h"
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#include "SpineTimeline.h"
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#include "SpineTimeline.h"
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#include "SpineCommon.h"
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#include "SpineCommon.h"
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#include "core/method_bind_ext.gen.inc"
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#include "core/method_bind_ext.gen.inc"
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void SpineAnimation::_bind_methods() {
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void SpineAnimation::_bind_methods() {
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@ -27,11 +27,10 @@
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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*****************************************************************************/
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#include "core/io/json.h"
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#include "scene/resources/texture.h"
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#include "SpineAtlasResource.h"
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#include "SpineAtlasResource.h"
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#include "SpineRendererObject.h"
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#include "SpineRendererObject.h"
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#include "core/io/json.h"
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#include "scene/resources/texture.h"
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#include <spine/TextureLoader.h>
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#include <spine/TextureLoader.h>
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class GodotSpineTextureLoader : public spine::TextureLoader {
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class GodotSpineTextureLoader : public spine::TextureLoader {
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@ -30,10 +30,9 @@
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#ifndef GODOT_SPINEBONE_H
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#ifndef GODOT_SPINEBONE_H
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#define GODOT_SPINEBONE_H
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#define GODOT_SPINEBONE_H
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#include <scene/2d/node_2d.h>
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#include <spine/spine.h>
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#include "SpineBoneData.h"
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#include "SpineBoneData.h"
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#include <scene/2d/node_2d.h>
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#include <spine/Bone.h>
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class SpineSkeleton;
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class SpineSkeleton;
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class SpineSprite;
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class SpineSprite;
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@ -30,8 +30,8 @@
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#ifndef GODOT_SPINEBONEDATA_H
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#ifndef GODOT_SPINEBONEDATA_H
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#define GODOT_SPINEBONEDATA_H
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#define GODOT_SPINEBONEDATA_H
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#include "core/reference.h"
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#include "SpineConstant.h"
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#include "SpineConstant.h"
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#include "core/reference.h"
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#include <spine/BoneData.h>
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#include <spine/BoneData.h>
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class SpineBoneData : public Reference {
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class SpineBoneData : public Reference {
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@ -28,7 +28,6 @@
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*****************************************************************************/
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*****************************************************************************/
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#include "SpineCollisionShapeProxy.h"
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#include "SpineCollisionShapeProxy.h"
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#include "SpineSprite.h"
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#include "SpineSprite.h"
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void SpineCollisionShapeProxy::_bind_methods() {
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void SpineCollisionShapeProxy::_bind_methods() {
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@ -31,7 +31,7 @@
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#define GODOT_SPINECOLLISIONSHAPEPROXY_H
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#define GODOT_SPINECOLLISIONSHAPEPROXY_H
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#include "scene/2d/collision_polygon_2d.h"
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#include "scene/2d/collision_polygon_2d.h"
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#include <spine/spine.h>
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#include <spine/Slot.h>
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class SpineSprite;
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class SpineSprite;
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class SpineAnimationState;
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class SpineAnimationState;
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@ -28,8 +28,8 @@
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*****************************************************************************/
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*****************************************************************************/
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#include "SpineConstraintData.h"
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#include "SpineConstraintData.h"
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#include <spine/ConstraintData.h>
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#include "SpineCommon.h"
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#include "SpineCommon.h"
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#include <spine/ConstraintData.h>
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void SpineConstraintData::_bind_methods() {
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void SpineConstraintData::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_constraint_name"), &SpineConstraintData::get_constraint_name);
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ClassDB::bind_method(D_METHOD("get_constraint_name"), &SpineConstraintData::get_constraint_name);
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@ -29,7 +29,6 @@
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#ifdef TOOLS_ENABLED
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#ifdef TOOLS_ENABLED
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#include "SpineEditorPlugin.h"
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#include "SpineEditorPlugin.h"
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#include "SpineAtlasResource.h"
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#include "SpineAtlasResource.h"
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#include "SpineSkeletonFileResource.h"
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#include "SpineSkeletonFileResource.h"
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@ -32,8 +32,8 @@
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#include "editor/editor_properties_array_dict.h"
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#include "editor/editor_properties_array_dict.h"
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#ifdef TOOLS_ENABLED
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#ifdef TOOLS_ENABLED
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#include "editor/editor_node.h"
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#include "SpineSprite.h"
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#include "SpineSprite.h"
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#include "editor/editor_node.h"
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#include "editor/editor_properties.h"
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#include "editor/editor_properties.h"
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class SpineAtlasResourceImportPlugin : public EditorImportPlugin {
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class SpineAtlasResourceImportPlugin : public EditorImportPlugin {
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@ -32,11 +32,11 @@
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#include "SpineSlotData.h"
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#include "SpineSlotData.h"
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#include "SpineAttachment.h"
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#include "SpineAttachment.h"
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#include "SpineBone.h"
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// Breaks cyclic dependency.
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class SpineSkeleton;
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class SpineSkeleton;
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class SpineBone;
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class SpineSlot : public Reference {
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class SpineSlot : public Reference {
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GDCLASS(SpineSlot, Reference);
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GDCLASS(SpineSlot, Reference);
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@ -30,8 +30,8 @@
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#ifndef GODOT_SPINESLOTDATA_H
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#ifndef GODOT_SPINESLOTDATA_H
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#define GODOT_SPINESLOTDATA_H
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#define GODOT_SPINESLOTDATA_H
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#include "core/object.h"
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#include "SpineBoneData.h"
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#include "SpineBoneData.h"
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#include "core/object.h"
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#include <spine/SlotData.h>
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#include <spine/SlotData.h>
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class SpineSlotData : public Reference {
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class SpineSlotData : public Reference {
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@ -30,12 +30,11 @@
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#ifndef GODOT_SPINESPRITE_H
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#ifndef GODOT_SPINESPRITE_H
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#define GODOT_SPINESPRITE_H
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#define GODOT_SPINESPRITE_H
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#include "scene/2d/node_2d.h"
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#include "scene/resources/texture.h"
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#include "SpineSkeleton.h"
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#include "SpineSkeleton.h"
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#include "SpineAnimationState.h"
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#include "SpineAnimationState.h"
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#include "scene/2d/node_2d.h"
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#include "scene/2d/mesh_instance_2d.h"
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#include "scene/2d/mesh_instance_2d.h"
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#include "scene/resources/texture.h"
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class SpineSprite : public Node2D, public spine::AnimationStateListenerObject {
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class SpineSprite : public Node2D, public spine::AnimationStateListenerObject {
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GDCLASS(SpineSprite, Node2D);
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GDCLASS(SpineSprite, Node2D);
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@ -32,6 +32,7 @@
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#include "SpineTransformConstraintData.h"
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#include "SpineTransformConstraintData.h"
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#include "SpineBone.h"
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#include "SpineBone.h"
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#include <spine/TransformConstraint.h>
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class SpineTransformConstraint : public Reference {
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class SpineTransformConstraint : public Reference {
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GDCLASS(SpineTransformConstraint, Reference);
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GDCLASS(SpineTransformConstraint, Reference);
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