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[unity] Update UI Toolkit package to 4.3-beta code changes.
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@ -92,14 +92,14 @@ namespace Spine.Unity.Editor {
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Skeleton skeleton = new Skeleton(skeletonData);
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if (!string.IsNullOrEmpty(skin) && !string.Equals(skin, "default", System.StringComparison.Ordinal))
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skeleton.SetSkin(skin);
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skeleton.SetSlotsToSetupPose();
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skeleton.SetupPose();
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Spine.Animation animation = skeletonData.FindAnimation(animationName);
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if (animation != null)
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animation.Apply(skeleton, -1, 0, false, null, 1.0f, MixBlend.First, MixDirection.In);
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animation.Apply(skeleton, -1, 0, false, null, 1.0f, MixBlend.First, MixDirection.In, false);
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skeleton.Update(0f);
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skeleton.UpdateWorldTransform(Skeleton.Physics.Update);
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skeleton.UpdateWorldTransform(Physics.Update);
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float x, y, width, height;
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SkeletonClipping clipper = new SkeletonClipping();
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@ -237,7 +237,7 @@ namespace Spine.Unity {
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else
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state.ApplyEventTimelinesOnly(skeleton);
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skeleton.UpdateWorldTransform(Skeleton.Physics.Update);
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skeleton.UpdateWorldTransform(Physics.Update);
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}
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void Initialize (bool overwrite) {
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@ -287,7 +287,7 @@ namespace Spine.Unity {
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protected void UpdateAnimation () {
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this.state.ClearTracks();
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skeleton.SetToSetupPose();
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skeleton.SetupPose();
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string displayedAnimation = Application.isPlaying ? startingAnimation : boundsAnimation;
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if (!string.IsNullOrEmpty(displayedAnimation)) {
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@ -2,7 +2,7 @@
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"name": "com.esotericsoftware.spine.ui-toolkit",
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"displayName": "Spine UI Toolkit [Experimental]",
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"description": "This plugin provides UI Toolkit integration for the spine-unity runtime.\n\nPrerequisites:\nIt requires a working installation of the spine-unity runtime, version 4.3.0 or newer and Unity 6000.0.16 or newer (requires [this bugfix](https://issuetracker.unity3d.com/issues/some-default-uxmlconverters-are-dependent-on-the-current-culture)).\n(See http://esotericsoftware.com/git/spine-runtimes/spine-unity)",
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"version": "4.3.0-preview.2",
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"version": "4.3.0-preview.3",
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"unity": "6000.0",
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"author": {
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"name": "Esoteric Software",
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