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[unity] Minor cleanup of Skeleton Baking.
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@ -543,7 +543,7 @@ namespace Spine.Unity.Editor {
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Vector3[] verts = ExtractVerts(floatVerts);
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int[] triangles = attachment.Triangles;
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Color color = new Color(attachment.R, attachment.G, attachment.B, attachment.A);
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Color color = attachment.GetColor();
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if (mesh == null)
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mesh = new Mesh();
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@ -596,7 +596,7 @@ namespace Spine.Unity.Editor {
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}
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internal static Mesh ExtractWeightedMeshAttachment (string name, MeshAttachment attachment, int slotIndex, SkeletonData skeletonData, List<Transform> boneList, Mesh mesh = null) {
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if (attachment.Bones == null)
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if (!attachment.IsWeighted())
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throw new System.ArgumentException("Mesh is not weighted.", "attachment");
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Skeleton skeleton = new Skeleton(skeletonData);
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@ -44,17 +44,24 @@ namespace Spine.Unity.Editor {
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EditorGUIUtility.wideMode = true;
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EditorGUILayout.LabelField("Spine Skeleton Prefab Baking", EditorStyles.boldLabel);
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const string BakingWarningMessage = "\nThe main use of Baking is to export Spine projects to be used without the Spine Runtime (ie: for sale on the Asset Store, or background objects that are animated only with a wind noise generator)" +
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const string BakingWarningMessage = "\nSkeleton baking is not the primary use case for Spine skeletons." +
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"\nUse baking if you have specialized uses, such as simplified skeletons with movement driven by physics." +
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"\n\nBaking does not support the following:" +
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"\n\tDisabled transform inheritance" +
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"\n\tShear" +
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"\n\nBaked Skeletons do not support the following:" +
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"\n\tDisabled rotation or scale inheritance" +
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"\n\tLocal Shear" +
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"\n\tAll Constraint types" +
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"\n\tWeighted mesh verts with more than 4 bound bones" +
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"\n\nBaked Animations do not support the following:" +
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"\n\tMesh Deform Keys" +
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"\n\tColor Keys" +
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"\n\tDraw Order Keys" +
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"\n\tAll Constraint types" +
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"\n\nCurves are sampled at 60fps and are not realtime." +
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"\nPlease read SkeletonBaker.cs comments for full details.\n";
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"\n\nAnimation Curves are sampled at 60fps and are not realtime." +
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"\nConstraint animations are also baked into animation curves." +
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"\nSee SkeletonBaker.cs comments for full details.\n";
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EditorGUILayout.HelpBox(BakingWarningMessage, MessageType.Info, true);
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EditorGUI.BeginChangeCheck();
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@ -69,52 +76,69 @@ namespace Spine.Unity.Editor {
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if (skeletonDataAsset == null) return;
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var skeletonData = skeletonDataAsset.GetSkeletonData(false);
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if (skeletonData == null) return;
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bool hasExtraSkins = skeletonData.Skins.Count > 1;
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using (new SpineInspectorUtility.BoxScope(false)) {
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EditorGUILayout.LabelField(skeletonDataAsset.name, EditorStyles.boldLabel);
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using (new SpineInspectorUtility.IndentScope()) {
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EditorGUILayout.LabelField(SpineInspectorUtility.TempContent("Bones: " + skeletonData.Bones.Count, Icons.bone));
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EditorGUILayout.LabelField(SpineInspectorUtility.TempContent("Slots: " + skeletonData.Slots.Count, Icons.slotRoot));
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if (hasExtraSkins) {
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EditorGUILayout.LabelField(SpineInspectorUtility.TempContent("Skins: " + skeletonData.Skins.Count, Icons.skinsRoot));
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EditorGUILayout.LabelField(SpineInspectorUtility.TempContent("Current skin attachments: " + (bakeSkin == null ? 0 : bakeSkin.Attachments.Count), Icons.skinPlaceholder));
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} else if (skeletonData.Skins.Count == 1) {
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EditorGUILayout.LabelField(SpineInspectorUtility.TempContent("Skins: 1 (only default Skin)", Icons.skinsRoot));
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}
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int totalAttachments = 0;
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foreach (var s in skeletonData.Skins) totalAttachments += s.Attachments.Count;
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foreach (var s in skeletonData.Skins)
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totalAttachments += s.Attachments.Count;
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EditorGUILayout.LabelField(SpineInspectorUtility.TempContent("Total Attachments: " + totalAttachments, Icons.genericAttachment));
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EditorGUILayout.LabelField(SpineInspectorUtility.TempContent("Current skin attachments: " + (bakeSkin == null ? 0 : bakeSkin.Attachments.Count), Icons.skinPlaceholder));
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EditorGUILayout.LabelField(SpineInspectorUtility.TempContent("Animations: " + skeletonData.Animations.Count, Icons.animation));
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}
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}
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using (new SpineInspectorUtility.BoxScope(false)) {
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EditorGUILayout.LabelField("Settings", EditorStyles.boldLabel);
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EditorGUILayout.LabelField("Animations", EditorStyles.boldLabel);
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EditorGUILayout.LabelField(SpineInspectorUtility.TempContent("Animations: " + skeletonData.Animations.Count, Icons.animation));
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using (new SpineInspectorUtility.IndentScope()) {
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bakeAnimations = EditorGUILayout.Toggle(SpineInspectorUtility.TempContent("Bake Animations", Icons.animationRoot), bakeAnimations);
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bakeIK = EditorGUILayout.Toggle(SpineInspectorUtility.TempContent("Bake IK", Icons.constraintIK), bakeIK);
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bakeEventOptions = (SendMessageOptions)EditorGUILayout.EnumPopup(SpineInspectorUtility.TempContent("Event Options", Icons.userEvent), bakeEventOptions);
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using (new EditorGUI.DisabledScope(!bakeAnimations)) {
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using (new SpineInspectorUtility.IndentScope()) {
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bakeIK = EditorGUILayout.Toggle(SpineInspectorUtility.TempContent("Bake IK", Icons.constraintIK), bakeIK);
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bakeEventOptions = (SendMessageOptions)EditorGUILayout.EnumPopup(SpineInspectorUtility.TempContent("Event Options", Icons.userEvent), bakeEventOptions);
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}
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}
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}
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}
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EditorGUILayout.Space();
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(so.FindProperty("skinToBake"));
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if (EditorGUI.EndChangeCheck()) {
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so.ApplyModifiedProperties();
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Repaint();
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}
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if (!string.IsNullOrEmpty(skinToBake) && UnityEngine.Event.current.type == EventType.Repaint)
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bakeSkin = skeletonData.FindSkin(skinToBake) ?? skeletonData.DefaultSkin;
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var prefabIcon = EditorGUIUtility.FindTexture("PrefabModel Icon");
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if (SpineInspectorUtility.LargeCenteredButton(SpineInspectorUtility.TempContent(string.Format("Bake Skin ({0})", (bakeSkin == null ? "default" : bakeSkin.Name)), prefabIcon))) {
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SkeletonBaker.BakeToPrefab(skeletonDataAsset, new ExposedList<Skin>(new [] { bakeSkin }), "", bakeAnimations, bakeIK, bakeEventOptions);
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}
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if (hasExtraSkins) {
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(so.FindProperty("skinToBake"));
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if (EditorGUI.EndChangeCheck()) {
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so.ApplyModifiedProperties();
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Repaint();
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}
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if (SpineInspectorUtility.LargeCenteredButton(SpineInspectorUtility.TempContent(string.Format("Bake Skeleton with Skin ({0})", (bakeSkin == null ? "default" : bakeSkin.Name)), prefabIcon))) {
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SkeletonBaker.BakeToPrefab(skeletonDataAsset, new ExposedList<Skin>(new[] { bakeSkin }), "", bakeAnimations, bakeIK, bakeEventOptions);
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}
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if (skeletonData.Skins.Count > 1) {
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if (SpineInspectorUtility.LargeCenteredButton(SpineInspectorUtility.TempContent(string.Format("Bake All ({0} skins)", skeletonData.Skins.Count), prefabIcon))) {
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SkeletonBaker.BakeToPrefab(skeletonDataAsset, skeletonData.Skins, "", bakeAnimations, bakeIK, bakeEventOptions);
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}
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}
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} else {
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if (SpineInspectorUtility.LargeCenteredButton(SpineInspectorUtility.TempContent("Bake Skeleton", prefabIcon))) {
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SkeletonBaker.BakeToPrefab(skeletonDataAsset, new ExposedList<Skin>(new[] { bakeSkin }), "", bakeAnimations, bakeIK, bakeEventOptions);
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}
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}
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}
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}
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