[unity] Minor cleanup of Skeleton Baking.

This commit is contained in:
pharan 2018-04-17 07:55:47 +08:00
parent 488e6a8b2c
commit 331228e5e4
2 changed files with 53 additions and 29 deletions

View File

@ -543,7 +543,7 @@ namespace Spine.Unity.Editor {
Vector3[] verts = ExtractVerts(floatVerts);
int[] triangles = attachment.Triangles;
Color color = new Color(attachment.R, attachment.G, attachment.B, attachment.A);
Color color = attachment.GetColor();
if (mesh == null)
mesh = new Mesh();
@ -596,7 +596,7 @@ namespace Spine.Unity.Editor {
}
internal static Mesh ExtractWeightedMeshAttachment (string name, MeshAttachment attachment, int slotIndex, SkeletonData skeletonData, List<Transform> boneList, Mesh mesh = null) {
if (attachment.Bones == null)
if (!attachment.IsWeighted())
throw new System.ArgumentException("Mesh is not weighted.", "attachment");
Skeleton skeleton = new Skeleton(skeletonData);

View File

@ -44,17 +44,24 @@ namespace Spine.Unity.Editor {
EditorGUIUtility.wideMode = true;
EditorGUILayout.LabelField("Spine Skeleton Prefab Baking", EditorStyles.boldLabel);
const string BakingWarningMessage = "\nThe main use of Baking is to export Spine projects to be used without the Spine Runtime (ie: for sale on the Asset Store, or background objects that are animated only with a wind noise generator)" +
const string BakingWarningMessage = "\nSkeleton baking is not the primary use case for Spine skeletons." +
"\nUse baking if you have specialized uses, such as simplified skeletons with movement driven by physics." +
"\n\nBaking does not support the following:" +
"\n\tDisabled transform inheritance" +
"\n\tShear" +
"\n\nBaked Skeletons do not support the following:" +
"\n\tDisabled rotation or scale inheritance" +
"\n\tLocal Shear" +
"\n\tAll Constraint types" +
"\n\tWeighted mesh verts with more than 4 bound bones" +
"\n\nBaked Animations do not support the following:" +
"\n\tMesh Deform Keys" +
"\n\tColor Keys" +
"\n\tDraw Order Keys" +
"\n\tAll Constraint types" +
"\n\nCurves are sampled at 60fps and are not realtime." +
"\nPlease read SkeletonBaker.cs comments for full details.\n";
"\n\nAnimation Curves are sampled at 60fps and are not realtime." +
"\nConstraint animations are also baked into animation curves." +
"\nSee SkeletonBaker.cs comments for full details.\n";
EditorGUILayout.HelpBox(BakingWarningMessage, MessageType.Info, true);
EditorGUI.BeginChangeCheck();
@ -69,52 +76,69 @@ namespace Spine.Unity.Editor {
if (skeletonDataAsset == null) return;
var skeletonData = skeletonDataAsset.GetSkeletonData(false);
if (skeletonData == null) return;
bool hasExtraSkins = skeletonData.Skins.Count > 1;
using (new SpineInspectorUtility.BoxScope(false)) {
EditorGUILayout.LabelField(skeletonDataAsset.name, EditorStyles.boldLabel);
using (new SpineInspectorUtility.IndentScope()) {
EditorGUILayout.LabelField(SpineInspectorUtility.TempContent("Bones: " + skeletonData.Bones.Count, Icons.bone));
EditorGUILayout.LabelField(SpineInspectorUtility.TempContent("Slots: " + skeletonData.Slots.Count, Icons.slotRoot));
if (hasExtraSkins) {
EditorGUILayout.LabelField(SpineInspectorUtility.TempContent("Skins: " + skeletonData.Skins.Count, Icons.skinsRoot));
EditorGUILayout.LabelField(SpineInspectorUtility.TempContent("Current skin attachments: " + (bakeSkin == null ? 0 : bakeSkin.Attachments.Count), Icons.skinPlaceholder));
} else if (skeletonData.Skins.Count == 1) {
EditorGUILayout.LabelField(SpineInspectorUtility.TempContent("Skins: 1 (only default Skin)", Icons.skinsRoot));
}
int totalAttachments = 0;
foreach (var s in skeletonData.Skins) totalAttachments += s.Attachments.Count;
foreach (var s in skeletonData.Skins)
totalAttachments += s.Attachments.Count;
EditorGUILayout.LabelField(SpineInspectorUtility.TempContent("Total Attachments: " + totalAttachments, Icons.genericAttachment));
EditorGUILayout.LabelField(SpineInspectorUtility.TempContent("Current skin attachments: " + (bakeSkin == null ? 0 : bakeSkin.Attachments.Count), Icons.skinPlaceholder));
EditorGUILayout.LabelField(SpineInspectorUtility.TempContent("Animations: " + skeletonData.Animations.Count, Icons.animation));
}
}
using (new SpineInspectorUtility.BoxScope(false)) {
EditorGUILayout.LabelField("Settings", EditorStyles.boldLabel);
EditorGUILayout.LabelField("Animations", EditorStyles.boldLabel);
EditorGUILayout.LabelField(SpineInspectorUtility.TempContent("Animations: " + skeletonData.Animations.Count, Icons.animation));
using (new SpineInspectorUtility.IndentScope()) {
bakeAnimations = EditorGUILayout.Toggle(SpineInspectorUtility.TempContent("Bake Animations", Icons.animationRoot), bakeAnimations);
bakeIK = EditorGUILayout.Toggle(SpineInspectorUtility.TempContent("Bake IK", Icons.constraintIK), bakeIK);
bakeEventOptions = (SendMessageOptions)EditorGUILayout.EnumPopup(SpineInspectorUtility.TempContent("Event Options", Icons.userEvent), bakeEventOptions);
using (new EditorGUI.DisabledScope(!bakeAnimations)) {
using (new SpineInspectorUtility.IndentScope()) {
bakeIK = EditorGUILayout.Toggle(SpineInspectorUtility.TempContent("Bake IK", Icons.constraintIK), bakeIK);
bakeEventOptions = (SendMessageOptions)EditorGUILayout.EnumPopup(SpineInspectorUtility.TempContent("Event Options", Icons.userEvent), bakeEventOptions);
}
}
}
}
EditorGUILayout.Space();
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(so.FindProperty("skinToBake"));
if (EditorGUI.EndChangeCheck()) {
so.ApplyModifiedProperties();
Repaint();
}
if (!string.IsNullOrEmpty(skinToBake) && UnityEngine.Event.current.type == EventType.Repaint)
bakeSkin = skeletonData.FindSkin(skinToBake) ?? skeletonData.DefaultSkin;
var prefabIcon = EditorGUIUtility.FindTexture("PrefabModel Icon");
if (SpineInspectorUtility.LargeCenteredButton(SpineInspectorUtility.TempContent(string.Format("Bake Skin ({0})", (bakeSkin == null ? "default" : bakeSkin.Name)), prefabIcon))) {
SkeletonBaker.BakeToPrefab(skeletonDataAsset, new ExposedList<Skin>(new [] { bakeSkin }), "", bakeAnimations, bakeIK, bakeEventOptions);
}
if (hasExtraSkins) {
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(so.FindProperty("skinToBake"));
if (EditorGUI.EndChangeCheck()) {
so.ApplyModifiedProperties();
Repaint();
}
if (SpineInspectorUtility.LargeCenteredButton(SpineInspectorUtility.TempContent(string.Format("Bake Skeleton with Skin ({0})", (bakeSkin == null ? "default" : bakeSkin.Name)), prefabIcon))) {
SkeletonBaker.BakeToPrefab(skeletonDataAsset, new ExposedList<Skin>(new[] { bakeSkin }), "", bakeAnimations, bakeIK, bakeEventOptions);
}
if (skeletonData.Skins.Count > 1) {
if (SpineInspectorUtility.LargeCenteredButton(SpineInspectorUtility.TempContent(string.Format("Bake All ({0} skins)", skeletonData.Skins.Count), prefabIcon))) {
SkeletonBaker.BakeToPrefab(skeletonDataAsset, skeletonData.Skins, "", bakeAnimations, bakeIK, bakeEventOptions);
}
}
} else {
if (SpineInspectorUtility.LargeCenteredButton(SpineInspectorUtility.TempContent("Bake Skeleton", prefabIcon))) {
SkeletonBaker.BakeToPrefab(skeletonDataAsset, new ExposedList<Skin>(new[] { bakeSkin }), "", bakeAnimations, bakeIK, bakeEventOptions);
}
}
}
}