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Rename AnimationState context to rendererObject to match all other void*.
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@ -63,10 +63,11 @@ struct spAnimationState {
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spAnimationStateData* const data;
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float timeScale;
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spAnimationStateListener listener;
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void* context;
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int trackCount;
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spTrackEntry** tracks;
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void* rendererObject;
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};
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/* @param data May be 0 for no mixing. */
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