[ts] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379.

This commit is contained in:
badlogic 2019-06-13 16:03:26 +02:00
parent 6090d84a5e
commit 33dce937bf

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@ -80,8 +80,8 @@ module spine {
let sx = skeleton.scaleX;
let sy = skeleton.scaleY;
this.a = MathUtils.cosDeg(rotation + shearX) * scaleX * sx;
this.b = MathUtils.cosDeg(rotationY) * scaleY * sy;
this.c = MathUtils.sinDeg(rotation + shearX) * scaleX * sx;
this.b = MathUtils.cosDeg(rotationY) * scaleY * sx;
this.c = MathUtils.sinDeg(rotation + shearX) * scaleX * sy;
this.d = MathUtils.sinDeg(rotationY) * scaleY * sy;
this.worldX = x * sx + skeleton.x;
this.worldY = y * sy + skeleton.y;