This commit is contained in:
pharan 2016-03-15 12:09:34 +08:00
commit 345f45d8a5

View File

@ -147,9 +147,14 @@ public class SkeletonDataAssetInspector : Editor {
GUILayout.Space(32);
if (GUILayout.Button(new GUIContent("Generate Mecanim Controller"), GUILayout.Width(195), GUILayout.Height(20)))
SkeletonBaker.GenerateMecanimAnimationClips(m_skeletonDataAsset);
//GUILayout.Label(new GUIContent("Alternative to SkeletonAnimation, not a requirement.", SpineEditorUtilities.Icons.warning));
GUILayout.EndHorizontal();
EditorGUILayout.LabelField("SkeletonAnimator is the Mecanim alternative to SkeletonAnimation. It is not required.", EditorStyles.miniLabel);
} else {
GUILayout.BeginHorizontal();
GUILayout.Space(32);
if (GUILayout.Button(new GUIContent("Update Controller Animations"), GUILayout.Width(195), GUILayout.Height(20)))
SkeletonBaker.GenerateMecanimAnimationClips(m_skeletonDataAsset);
GUILayout.EndHorizontal();
}
EditorGUI.indentLevel--;
}
@ -228,6 +233,7 @@ public class SkeletonDataAssetInspector : Editor {
}
void DrawReimportButton () {
EditorGUI.BeginDisabledGroup(skeletonJSON.objectReferenceValue == null);
if (GUILayout.Button(new GUIContent("Attempt Reimport", SpineEditorUtilities.Icons.warning))) {
@ -302,10 +308,14 @@ public class SkeletonDataAssetInspector : Editor {
if (!showAnimationList)
return;
if (GUILayout.Button(new GUIContent("Setup Pose", SpineEditorUtilities.Icons.skeleton), GUILayout.Width(105), GUILayout.Height(18))) {
StopAnimation();
m_skeletonAnimation.skeleton.SetToSetupPose();
m_requireRefresh = true;
if (m_skeletonAnimation != null && m_skeletonAnimation.state != null) {
if (GUILayout.Button(new GUIContent("Setup Pose", SpineEditorUtilities.Icons.skeleton), GUILayout.Width(105), GUILayout.Height(18))) {
StopAnimation();
m_skeletonAnimation.skeleton.SetToSetupPose();
m_requireRefresh = true;
}
} else {
EditorGUILayout.HelpBox("Animations can be previewed if you expand the Preview window below.", MessageType.Info);
}
EditorGUILayout.LabelField("Name", "Duration");
@ -498,6 +508,10 @@ public class SkeletonDataAssetInspector : Editor {
private Color m_originColor = new Color(0.3f, 0.3f, 0.3f, 1);
private void StopAnimation () {
if (m_skeletonAnimation == null) {
Debug.LogWarning("Animation was stopped but preview doesn't exist. It's possible that the Preview Panel is closed.");
}
m_skeletonAnimation.state.ClearTrack(0);
m_playing = false;
}
@ -562,7 +576,7 @@ public class SkeletonDataAssetInspector : Editor {
m_initialized = true;
AdjustCameraGoals(true);
} catch {
// WARNING: Suppresses errors.
}
}
}
@ -861,6 +875,7 @@ public class SkeletonDataAssetInspector : Editor {
if (position.Contains(current.mousePosition)) {
m_orthoGoal += current.delta.y;
m_orthoGoal = Mathf.Max(0.01f, m_orthoGoal);
GUIUtility.hotControl = controlID;
current.Use();
}
@ -959,4 +974,4 @@ public class SkeletonDataAssetInspector : Editor {
tex = this.m_previewUtility.EndStaticPreview();
return tex;
}
}
}