From 346c4386fc20561e65e39045b59fe5133676b842 Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Tue, 16 Sep 2025 20:49:46 +0200 Subject: [PATCH] [unity] Fixed SkeletonGraphic straight alpha settings in Render Texture FadeOut example scene. --- .../Other Examples/RenderTexture FadeOut Transparency.unity | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-unity/Assets/Spine/Samples~/Spine Examples/Other Examples/RenderTexture FadeOut Transparency.unity b/spine-unity/Assets/Spine/Samples~/Spine Examples/Other Examples/RenderTexture FadeOut Transparency.unity index 57ff07b00..cfb1ca3f2 100644 --- a/spine-unity/Assets/Spine/Samples~/Spine Examples/Other Examples/RenderTexture FadeOut Transparency.unity +++ b/spine-unity/Assets/Spine/Samples~/Spine Examples/Other Examples/RenderTexture FadeOut Transparency.unity @@ -1266,7 +1266,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d85b887af7e6c3f45a2e2d2920d641bc, type: 3} m_Name: m_EditorClassIdentifier: - m_Material: {fileID: 2100000, guid: b66cf7a186d13054989b33a5c90044e4, type: 2} + m_Material: {fileID: 2100000, guid: 9c6ec24bca5fc42489fe47358fef0d4a, type: 2} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}