mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 22:34:53 +08:00
[libgdx] Clean up.
This commit is contained in:
parent
8ade10fc97
commit
3494954039
@ -151,26 +151,27 @@ public class Animation {
|
||||
* <p>
|
||||
* See Timeline {@link Timeline#apply(Skeleton, float, float, Array, float, MixBlend, MixDirection, boolean)}. */
|
||||
static public enum MixBlend {
|
||||
/** Transitions from the setup value to the timeline value (the current value is not used). Before the first frame, the
|
||||
* setup value is set. */
|
||||
setup,
|
||||
/** Transitions from the current value to the timeline value. Before the first frame, transitions from the current value to
|
||||
* the setup value. Timelines which perform instant transitions, such as {@link DrawOrderTimeline} or
|
||||
* {@link AttachmentTimeline}, use the setup value before the first frame.
|
||||
/** Transitions between the setup and timeline values (the current value is not used). Before the first frame, the setup
|
||||
* value is used.
|
||||
* <p>
|
||||
* <code>first</code> is intended for the first animations applied, not for animations layered on top of those. */
|
||||
* <code>setup</code> is intended to transition to or from the setup pose, not for animations layered on top of others. */
|
||||
setup,
|
||||
/** Transitions between the current and timeline values. Before the first frame, transitions between the current and setup
|
||||
* values. Timelines which perform instant transitions, such as {@link DrawOrderTimeline} or {@link AttachmentTimeline}, use
|
||||
* the setup value before the first frame.
|
||||
* <p>
|
||||
* <code>first</code> is intended for the first animations applied, not for animations layered on top of others. */
|
||||
first,
|
||||
/** Transitions from the current value to the timeline value. No change is made before the first frame (the current value is
|
||||
* kept until the first frame).
|
||||
/** Transitions between the current and timeline values. No change is made before the first frame.
|
||||
* <p>
|
||||
* <code>replace</code> is intended for animations layered on top of others, not for the first animations applied. */
|
||||
replace,
|
||||
/** Transitions from the current value to the current value plus the timeline value. No change is made before the first
|
||||
* frame (the current value is kept until the first frame).
|
||||
/** Transitions between the current value and the current plus timeline values. No change is made before the first frame.
|
||||
* <p>
|
||||
* <code>add</code> is intended for animations layered on top of others, not for the first animations applied. Properties
|
||||
* set by additive animations must be set manually or by another animation before applying the additive animations, else the
|
||||
* property values will increase each time the additive animations are applied. */
|
||||
* <code>add</code> is intended for animations layered on top of others, not for the first animations applied.
|
||||
* <p>
|
||||
* Properties set by additive animations must be set manually or by another animation before applying the additive
|
||||
* animations, else the property values will increase each time the additive animations are applied. */
|
||||
add
|
||||
}
|
||||
|
||||
@ -1422,7 +1423,7 @@ public class Animation {
|
||||
/** Sets the time and attachment name for the specified frame.
|
||||
* @param frame Between 0 and <code>frameCount</code>, inclusive.
|
||||
* @param time The frame time in seconds. */
|
||||
public void setFrame (int frame, float time, String attachmentName) {
|
||||
public void setFrame (int frame, float time, @Null String attachmentName) {
|
||||
frames[frame] = time;
|
||||
attachmentNames[frame] = attachmentName;
|
||||
}
|
||||
@ -1436,18 +1437,13 @@ public class Animation {
|
||||
|
||||
if (direction == out) {
|
||||
if (blend == setup) setAttachment(skeleton, pose, slot.data.attachmentName);
|
||||
return;
|
||||
}
|
||||
|
||||
if (time < this.frames[0]) {
|
||||
} else if (time < this.frames[0]) {
|
||||
if (blend == setup || blend == first) setAttachment(skeleton, pose, slot.data.attachmentName);
|
||||
return;
|
||||
}
|
||||
|
||||
setAttachment(skeleton, pose, attachmentNames[search(this.frames, time)]);
|
||||
} else
|
||||
setAttachment(skeleton, pose, attachmentNames[search(this.frames, time)]);
|
||||
}
|
||||
|
||||
private void setAttachment (Skeleton skeleton, SlotPose pose, String attachmentName) {
|
||||
private void setAttachment (Skeleton skeleton, SlotPose pose, @Null String attachmentName) {
|
||||
pose.setAttachment(attachmentName == null ? null : skeleton.getAttachment(slotIndex, attachmentName));
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user