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[libgdx] Clean up.
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@ -151,26 +151,27 @@ public class Animation {
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* <p>
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* <p>
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* See Timeline {@link Timeline#apply(Skeleton, float, float, Array, float, MixBlend, MixDirection, boolean)}. */
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* See Timeline {@link Timeline#apply(Skeleton, float, float, Array, float, MixBlend, MixDirection, boolean)}. */
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static public enum MixBlend {
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static public enum MixBlend {
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/** Transitions from the setup value to the timeline value (the current value is not used). Before the first frame, the
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/** Transitions between the setup and timeline values (the current value is not used). Before the first frame, the setup
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* setup value is set. */
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* value is used.
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setup,
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/** Transitions from the current value to the timeline value. Before the first frame, transitions from the current value to
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* the setup value. Timelines which perform instant transitions, such as {@link DrawOrderTimeline} or
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* {@link AttachmentTimeline}, use the setup value before the first frame.
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* <p>
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* <p>
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* <code>first</code> is intended for the first animations applied, not for animations layered on top of those. */
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* <code>setup</code> is intended to transition to or from the setup pose, not for animations layered on top of others. */
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setup,
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/** Transitions between the current and timeline values. Before the first frame, transitions between the current and setup
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* values. Timelines which perform instant transitions, such as {@link DrawOrderTimeline} or {@link AttachmentTimeline}, use
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* the setup value before the first frame.
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* <p>
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* <code>first</code> is intended for the first animations applied, not for animations layered on top of others. */
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first,
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first,
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/** Transitions from the current value to the timeline value. No change is made before the first frame (the current value is
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/** Transitions between the current and timeline values. No change is made before the first frame.
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* kept until the first frame).
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* <p>
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* <p>
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* <code>replace</code> is intended for animations layered on top of others, not for the first animations applied. */
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* <code>replace</code> is intended for animations layered on top of others, not for the first animations applied. */
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replace,
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replace,
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/** Transitions from the current value to the current value plus the timeline value. No change is made before the first
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/** Transitions between the current value and the current plus timeline values. No change is made before the first frame.
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* frame (the current value is kept until the first frame).
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* <p>
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* <p>
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* <code>add</code> is intended for animations layered on top of others, not for the first animations applied. Properties
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* <code>add</code> is intended for animations layered on top of others, not for the first animations applied.
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* set by additive animations must be set manually or by another animation before applying the additive animations, else the
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* <p>
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* property values will increase each time the additive animations are applied. */
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* Properties set by additive animations must be set manually or by another animation before applying the additive
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* animations, else the property values will increase each time the additive animations are applied. */
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add
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add
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}
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}
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@ -1422,7 +1423,7 @@ public class Animation {
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/** Sets the time and attachment name for the specified frame.
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/** Sets the time and attachment name for the specified frame.
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* @param frame Between 0 and <code>frameCount</code>, inclusive.
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* @param frame Between 0 and <code>frameCount</code>, inclusive.
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* @param time The frame time in seconds. */
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* @param time The frame time in seconds. */
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public void setFrame (int frame, float time, String attachmentName) {
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public void setFrame (int frame, float time, @Null String attachmentName) {
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frames[frame] = time;
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frames[frame] = time;
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attachmentNames[frame] = attachmentName;
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attachmentNames[frame] = attachmentName;
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}
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}
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@ -1436,18 +1437,13 @@ public class Animation {
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if (direction == out) {
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if (direction == out) {
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if (blend == setup) setAttachment(skeleton, pose, slot.data.attachmentName);
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if (blend == setup) setAttachment(skeleton, pose, slot.data.attachmentName);
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return;
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} else if (time < this.frames[0]) {
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}
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if (time < this.frames[0]) {
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if (blend == setup || blend == first) setAttachment(skeleton, pose, slot.data.attachmentName);
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if (blend == setup || blend == first) setAttachment(skeleton, pose, slot.data.attachmentName);
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return;
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} else
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}
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setAttachment(skeleton, pose, attachmentNames[search(this.frames, time)]);
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setAttachment(skeleton, pose, attachmentNames[search(this.frames, time)]);
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}
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}
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private void setAttachment (Skeleton skeleton, SlotPose pose, String attachmentName) {
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private void setAttachment (Skeleton skeleton, SlotPose pose, @Null String attachmentName) {
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pose.setAttachment(attachmentName == null ? null : skeleton.getAttachment(slotIndex, attachmentName));
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pose.setAttachment(attachmentName == null ? null : skeleton.getAttachment(slotIndex, attachmentName));
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}
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}
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}
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}
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