diff --git a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Animation.java b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Animation.java
index bb9f62e93..0a47d4fed 100644
--- a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Animation.java
+++ b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Animation.java
@@ -114,8 +114,36 @@ public class Animation {
}
/** Binary search using a stride of 1.
- * @return The index of the first value <= to the target, else the first value if none. */
- static int binarySearch (float[] values, float target) {
+ * @param target >= the first value.
+ * @return The index of the first value <= to the target. */
+ static int search (float[] values, float target) {
+ int n = values.length;
+ for (int i = 1; i < n; i++)
+ if (values[i] > target) return i - 1;
+ return n - 1;
+ }
+
+ /** Binary search using a stride of 2.
+ * @param target >= the first value and < the last value.
+ * @return The index / 2 of the first value <= to the target. */
+ static int search2 (float[] values, float target) {
+ int last = values.length - 4;
+ for (int i = 2; i <= last; i += 2)
+ if (values[i] > target) return (i >> 1) - 1;
+ return last >> 1;
+ }
+
+ /** Binary search using the specified stride.
+ * @param target >= the first and < the last value.
+ * @return The index / step of the first value <= to the target. */
+ static int searchN (float[] values, float target, int step) {
+ int last = values.length - (step << 1);
+ for (int i = step; i <= last; i += step)
+ if (values[i] > target) return i / step - 1;
+ return last / step;
+ }
+
+ static int search_binary (float[] values, float target) {
int low = 0, high = values.length - 1, current;
while (true) {
if (low == high) return low;
@@ -127,10 +155,7 @@ public class Animation {
}
}
- /** Binary search using a stride of 2.
- * @param target >= the first and < the last value.
- * @return The index / 2 of the first value <= to the target. */
- static int binarySearch2 (float[] values, float target) {
+ static int search2_binary (float[] values, float target) {
int low = 0, high = (values.length >> 1) - 2, current;
while (true) {
if (low == high) return low;
@@ -142,13 +167,10 @@ public class Animation {
}
}
- /** Binary search using the specified stride.
- * @param target >= the first and < the last value.
- * @return The index / 2 of the first value <= to the target. */
- static int binarySearch (float[] values, float target, int step) {
+ static int searchN_binary (float[] values, float target, int step) {
int low = 0, high = values.length / step - 2, current;
while (true) {
- if (low == high) return low;
+ if (low >= high) return low;
current = ((low + high) >>> 1) + 1;
if (values[current * step] <= target)
low = current;
@@ -157,15 +179,6 @@ public class Animation {
}
}
- /** Linear search using the specified stride. Not used, but for comparison with binary searches.
- * @param target >= the first and < the last value.
- * @return The index / 2 of the first value <= to the target. */
- static int linearSearch (float[] values, float target, int step) {
- for (int i = 0, last = values.length - 1; i < last; i += step)
- if (values[i] > target) return i / step - 1;
- return step;
- }
-
/** Controls how a timeline value is mixed with the setup pose value or current pose value when a timeline's alpha
* < 1.
*
@@ -202,7 +215,7 @@ public class Animation { in, out } - static private enum Property { + static enum Property { rotate, translateX, translateY, scaleX, scaleY, shearX, shearY, // rgb, a, rgb2, // attachment, deform, // @@ -466,7 +479,7 @@ public class Animation { public float getCurveValue (float time) { float[] frames = this.frames; if (time >= frames[frames.length - ENTRIES]) return frames[frames.length - 1]; - int frameIndex = binarySearch2(frames, time); + int frameIndex = search2(frames, time); float[] curves = this.curves; int i = (int)curves[frameIndex]; if (i < BEZIER) { @@ -578,7 +591,7 @@ public class Animation { x = frames[frames.length - ENTRIES + VALUE1]; y = frames[frames.length - ENTRIES + VALUE2]; } else { - int frameIndex = binarySearch(frames, time, ENTRIES), frame = frameIndex * ENTRIES; + int frameIndex = searchN(frames, time, ENTRIES), frame = frameIndex * ENTRIES; float percent = getCurvePercent(frameIndex, time, frame, ENTRIES); x = frames[frame + VALUE1]; y = frames[frame + VALUE2]; @@ -641,7 +654,7 @@ public class Animation { x = frames[frames.length - ENTRIES + VALUE1] * bone.data.scaleX; y = frames[frames.length - ENTRIES + VALUE2] * bone.data.scaleY; } else { - int frameIndex = binarySearch(frames, time, ENTRIES), frame = frameIndex * ENTRIES; + int frameIndex = searchN(frames, time, ENTRIES), frame = frameIndex * ENTRIES; float percent = getCurvePercent(frameIndex, time, frame, ENTRIES); x = frames[frame + VALUE1]; y = frames[frame + VALUE2]; @@ -745,7 +758,7 @@ public class Animation { x = frames[frames.length - ENTRIES + VALUE1] * bone.data.scaleX; y = frames[frames.length - ENTRIES + VALUE2] * bone.data.scaleY; } else { - int frameIndex = binarySearch(frames, time, ENTRIES), frame = frameIndex * ENTRIES; + int frameIndex = searchN(frames, time, ENTRIES), frame = frameIndex * ENTRIES; float percent = getCurvePercent(frameIndex, time, frame, ENTRIES); x = frames[frame + VALUE1]; y = frames[frame + VALUE2]; @@ -829,7 +842,7 @@ public class Animation { b = frames[i + B]; a = frames[i + A]; } else { - int frameIndex = binarySearch(frames, time, ENTRIES), frame = frameIndex * ENTRIES; + int frameIndex = searchN(frames, time, ENTRIES), frame = frameIndex * ENTRIES; float percent = getCurvePercent(frameIndex, time, frame, ENTRIES); r = frames[frame + R]; g = frames[frame + G]; @@ -921,7 +934,7 @@ public class Animation { g2 = frames[i + G2]; b2 = frames[i + B2]; } else { - int frameIndex = binarySearch(frames, time, ENTRIES), frame = frameIndex * ENTRIES; + int frameIndex = searchN(frames, time, ENTRIES), frame = frameIndex * ENTRIES; float percent = getCurvePercent(frameIndex, time, frame, ENTRIES); r = frames[frame + R]; g = frames[frame + G]; @@ -1003,7 +1016,7 @@ public class Animation { return; } - String attachmentName = attachmentNames[binarySearch(frames, time)]; + String attachmentName = attachmentNames[search(frames, time)]; slot.setAttachment(attachmentName == null ? null : skeleton.getAttachment(slotIndex, attachmentName)); } } @@ -1151,7 +1164,7 @@ public class Animation { return; } - int frame = binarySearch(frames, time); + int frame = search(frames, time); float percent = getCurvePercent(frame, time, frame, 1); float[] prevVertices = frameVertices[frame]; float[] nextVertices = frameVertices[frame + 1]; @@ -1272,7 +1285,7 @@ public class Animation { if (lastTime < frames[0]) frame = 0; else { - frame = binarySearch(frames, lastTime) + 1; + frame = search(frames, lastTime) + 1; float frameTime = frames[frame]; while (frame > 0) { // Fire multiple events with the same frame. if (frames[frame - 1] != frameTime) break; @@ -1326,7 +1339,7 @@ public class Animation { return; } - int[] drawOrderToSetupIndex = drawOrders[binarySearch(frames, time)]; + int[] drawOrderToSetupIndex = drawOrders[search(frames, time)]; if (drawOrderToSetupIndex == null) arraycopy(slots.items, 0, drawOrder.items, 0, slots.size); else { @@ -1422,7 +1435,7 @@ public class Animation { return; } - int frameIndex = binarySearch(frames, time, ENTRIES), frame = frameIndex * ENTRIES; + int frameIndex = searchN(frames, time, ENTRIES), frame = frameIndex * ENTRIES; float percent = getCurvePercent(frameIndex, time, frame, ENTRIES); float mix = frames[frame + MIX]; float softness = frames[frame + SOFTNESS]; @@ -1519,7 +1532,7 @@ public class Animation { scale = frames[i + SCALE]; shear = frames[i + SHEAR]; } else { - int frameIndex = binarySearch(frames, time, ENTRIES), frame = frameIndex * ENTRIES; + int frameIndex = searchN(frames, time, ENTRIES), frame = frameIndex * ENTRIES; float percent = getCurvePercent(frameIndex, time, frame, ENTRIES); rotate = frames[frame + ROTATE]; translate = frames[frame + TRANSLATE]; @@ -1662,7 +1675,7 @@ public class Animation { rotate = frames[frames.length - ENTRIES + VALUE1]; translate = frames[frames.length - ENTRIES + VALUE2]; } else { - int frameIndex = binarySearch(frames, time, ENTRIES), frame = frameIndex * ENTRIES; + int frameIndex = searchN(frames, time, ENTRIES), frame = frameIndex * ENTRIES; float percent = getCurvePercent(frameIndex, time, frame, ENTRIES); rotate = frames[frame + VALUE1]; translate = frames[frame + VALUE2];