Added TK2D support to main spine-unity runtime with compiler directive.

spine-tk2d now obsolete
Added PreferenceItem GUI to SpineEditorUtilities (Default Mix and TK2D)
This commit is contained in:
Fenrisul 2015-03-15 10:59:30 -07:00
parent 3d7437f6c5
commit 34b08bceec
6 changed files with 302 additions and 3 deletions

View File

@ -55,6 +55,10 @@ public class SkeletonDataAssetInspector : Editor {
private SerializedProperty atlasAssets, skeletonJSON, scale, fromAnimation, toAnimation, duration, defaultMix, controller;
#if SPINE_TK2D
private SerializedProperty spriteCollection;
#endif
private bool m_initialized = false;
private SkeletonDataAsset m_skeletonDataAsset;
private SkeletonData m_skeletonData;
@ -76,6 +80,9 @@ public class SkeletonDataAssetInspector : Editor {
duration = serializedObject.FindProperty("duration");
defaultMix = serializedObject.FindProperty("defaultMix");
controller = serializedObject.FindProperty("controller");
#if SPINE_TK2D
spriteCollection = serializedObject.FindProperty("spriteCollection");
#endif
m_skeletonDataAsset = (SkeletonDataAsset)target;
m_skeletonDataAssetGUID = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(m_skeletonDataAsset));
@ -107,7 +114,14 @@ public class SkeletonDataAssetInspector : Editor {
serializedObject.Update();
EditorGUI.BeginChangeCheck();
#if !SPINE_TK2D
EditorGUILayout.PropertyField(atlasAssets, true);
#else
EditorGUI.BeginDisabledGroup(spriteCollection.objectReferenceValue != null);
EditorGUILayout.PropertyField(atlasAssets, true);
EditorGUI.EndDisabledGroup();
EditorGUILayout.PropertyField(spriteCollection, true);
#endif
EditorGUILayout.PropertyField(skeletonJSON);
EditorGUILayout.PropertyField(scale);
if (EditorGUI.EndChangeCheck()) {

View File

@ -154,11 +154,15 @@ public class SpineEditorUtilities : AssetPostprocessor {
public static string defaultShader = "Spine/Skeleton";
public static bool initialized;
const string DEFAULT_MIX_KEY = "SPINE_DEFAULT_MIX";
static SpineEditorUtilities () {
Initialize();
}
static void Initialize () {
defaultMix = EditorPrefs.GetFloat(DEFAULT_MIX_KEY, 0.2f);
DirectoryInfo rootDir = new DirectoryInfo(Application.dataPath);
FileInfo[] files = rootDir.GetFiles("SpineEditorUtilities.cs", SearchOption.AllDirectories);
editorPath = Path.GetDirectoryName(files[0].FullName.Replace("\\", "/").Replace(Application.dataPath, "Assets"));
@ -878,4 +882,81 @@ public class SpineEditorUtilities : AssetPostprocessor {
return anim;
}
static bool preferencesLoaded = false;
[PreferenceItem("Spine")]
static void PreferencesGUI () {
if (!preferencesLoaded) {
preferencesLoaded = true;
defaultMix = EditorPrefs.GetFloat(DEFAULT_MIX_KEY, 0.2f);
}
EditorGUI.BeginChangeCheck();
defaultMix = EditorGUILayout.FloatField("Default Mix", defaultMix);
if (EditorGUI.EndChangeCheck())
EditorPrefs.SetFloat(DEFAULT_MIX_KEY, defaultMix);
GUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("TK2D");
if (GUILayout.Button("Enable", GUILayout.Width(64)))
EnableTK2D();
if (GUILayout.Button("Disable", GUILayout.Width(64)))
DisableTK2D();
GUILayout.EndHorizontal();
}
//TK2D Support
const string SPINE_TK2D_DEFINE = "SPINE_TK2D";
static void EnableTK2D () {
bool added = false;
foreach (BuildTargetGroup group in System.Enum.GetValues(typeof(BuildTargetGroup))) {
string defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(group);
if (!defines.Contains(SPINE_TK2D_DEFINE)) {
added = true;
if (defines.EndsWith(";"))
defines = defines + SPINE_TK2D_DEFINE;
else
defines = defines + ";" + SPINE_TK2D_DEFINE;
PlayerSettings.SetScriptingDefineSymbolsForGroup(group, defines);
}
}
if (added) {
Debug.LogWarning("Setting Scripting Define Symbol " + SPINE_TK2D_DEFINE);
} else {
Debug.LogWarning("Already Set Scripting Define Symbol " + SPINE_TK2D_DEFINE);
}
}
static void DisableTK2D () {
bool removed = false;
foreach (BuildTargetGroup group in System.Enum.GetValues(typeof(BuildTargetGroup))) {
string defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(group);
if (defines.Contains(SPINE_TK2D_DEFINE)) {
removed = true;
if (defines.Contains(SPINE_TK2D_DEFINE + ";"))
defines = defines.Replace(SPINE_TK2D_DEFINE + ";", "");
else
defines = defines.Replace(SPINE_TK2D_DEFINE, "");
PlayerSettings.SetScriptingDefineSymbolsForGroup(group, defines);
}
}
if (removed) {
Debug.LogWarning("Removing Scripting Define Symbol " + SPINE_TK2D_DEFINE);
} else {
Debug.LogWarning("Already Removed Scripting Define Symbol " + SPINE_TK2D_DEFINE);
}
}
}

View File

@ -36,6 +36,9 @@ using Spine;
public class SkeletonDataAsset : ScriptableObject {
public AtlasAsset[] atlasAssets;
#if SPINE_TK2D
public tk2dSpriteCollectionData spriteCollection;
#endif
public TextAsset skeletonJSON;
public float scale = 1;
public String[] fromAnimation;
@ -67,12 +70,17 @@ public class SkeletonDataAsset : ScriptableObject {
return null;
}
#if !SPINE_TK2D
if (atlasAssets.Length == 0) {
Reset();
return null;
}
#else
if (atlasAssets.Length == 0 && spriteCollection == null) {
Reset();
return null;
}
#endif
Atlas[] atlasArr = new Atlas[atlasAssets.Length];
for (int i = 0; i < atlasAssets.Length; i++) {
@ -90,8 +98,28 @@ public class SkeletonDataAsset : ScriptableObject {
if (skeletonData != null)
return skeletonData;
SkeletonJson json = new SkeletonJson(atlasArr);
SkeletonJson json;
#if !SPINE_TK2D
json = new SkeletonJson(atlasArr);
json.Scale = scale;
#else
if (spriteCollection != null) {
json = new SkeletonJson(new SpriteCollectionAttachmentLoader(spriteCollection));
json.Scale = (1.0f / (spriteCollection.invOrthoSize * spriteCollection.halfTargetHeight) * scale) * 100f;
} else {
if (atlasArr.Length == 0) {
Reset();
if (!quiet)
Debug.LogError("Atlas not set for SkeletonData asset: " + name, this);
return null;
}
json = new SkeletonJson(atlasArr);
json.Scale = scale;
}
#endif
try {
skeletonData = json.ReadSkeletonData(new StringReader(skeletonJSON.text));
} catch (Exception ex) {

View File

@ -205,7 +205,11 @@ public class SkeletonRenderer : MonoBehaviour {
}
// Populate submesh when material changes.
#if !SPINE_TK2D
Material material = (Material)((AtlasRegion)rendererObject).page.rendererObject;
#else
Material material = (rendererObject.GetType() == typeof(Material)) ? (Material)rendererObject : (Material)((AtlasRegion)rendererObject).page.rendererObject;
#endif
if ((lastMaterial != material && lastMaterial != null) || submeshSeparatorSlots.Contains(slot)) {
AddSubmesh(lastMaterial, submeshStartSlotIndex, i, submeshTriangleCount, submeshFirstVertex, false);

View File

@ -0,0 +1,164 @@
/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#if SPINE_TK2D
using System;
using UnityEngine;
using Spine;
// TODO: handle TPackerCW flip mode (probably not swap uv horizontaly)
public class SpriteCollectionAttachmentLoader : AttachmentLoader {
private tk2dSpriteCollectionData sprites;
private float u, v, u2, v2;
private bool regionRotated;
private float regionOriginalWidth, regionOriginalHeight;
private float regionWidth, regionHeight;
private float regionOffsetX, regionOffsetY;
private Material material;
public SpriteCollectionAttachmentLoader (tk2dSpriteCollectionData sprites) {
if (sprites == null)
throw new ArgumentNullException("sprites cannot be null.");
this.sprites = sprites;
}
private void ProcessSpriteDefinition (String name) {
// Strip folder names.
int index = name.LastIndexOfAny(new char[] {'/', '\\'});
if (index != -1)
name = name.Substring(index + 1);
tk2dSpriteDefinition def = sprites.inst.GetSpriteDefinition(name);
if (def == null) {
Debug.Log("Sprite not found in atlas: " + name, sprites);
throw new Exception("Sprite not found in atlas: " + name);
}
if (def.complexGeometry)
throw new NotImplementedException("Complex geometry is not supported: " + name);
if (def.flipped == tk2dSpriteDefinition.FlipMode.TPackerCW)
throw new NotImplementedException("Only 2D Toolkit atlases are supported: " + name);
Vector2 minTexCoords = Vector2.one, maxTexCoords = Vector2.zero;
for (int i = 0; i < def.uvs.Length; ++i) {
Vector2 uv = def.uvs[i];
minTexCoords = Vector2.Min(minTexCoords, uv);
maxTexCoords = Vector2.Max(maxTexCoords, uv);
}
regionRotated = def.flipped == tk2dSpriteDefinition.FlipMode.Tk2d;
if (regionRotated) {
float temp = minTexCoords.x;
minTexCoords.x = maxTexCoords.x;
maxTexCoords.x = temp;
}
u = minTexCoords.x;
v = maxTexCoords.y;
u2 = maxTexCoords.x;
v2 = minTexCoords.y;
regionOriginalWidth = (int)(def.untrimmedBoundsData[1].x / def.texelSize.x);
regionOriginalHeight = (int)(def.untrimmedBoundsData[1].y / def.texelSize.y);
regionWidth = (int)(def.boundsData[1].x / def.texelSize.x);
regionHeight = (int)(def.boundsData[1].y / def.texelSize.y);
float x0 = def.untrimmedBoundsData[0].x - def.untrimmedBoundsData[1].x / 2;
float x1 = def.boundsData[0].x - def.boundsData[1].x / 2;
regionOffsetX = (int)((x1 - x0) / def.texelSize.x);
float y0 = def.untrimmedBoundsData[0].y - def.untrimmedBoundsData[1].y / 2;
float y1 = def.boundsData[0].y - def.boundsData[1].y / 2;
regionOffsetY = (int)((y1 - y0) / def.texelSize.y);
material = def.materialInst;
}
public RegionAttachment NewRegionAttachment (Skin skin, String name, String path) {
ProcessSpriteDefinition(path);
RegionAttachment region = new RegionAttachment(name);
region.Path = path;
region.RendererObject = material;
region.SetUVs(u, v, u2, v2, regionRotated);
region.RegionOriginalWidth = regionOriginalWidth;
region.RegionOriginalHeight = regionOriginalHeight;
region.RegionWidth = regionWidth;
region.RegionHeight = regionHeight;
region.RegionOffsetX = regionOffsetX;
region.RegionOffsetY = regionOffsetY;
return region;
}
public MeshAttachment NewMeshAttachment (Skin skin, String name, String path) {
ProcessSpriteDefinition(path);
MeshAttachment mesh = new MeshAttachment(name);
mesh.Path = path;
mesh.RendererObject = material;
mesh.RegionU = u;
mesh.RegionV = v;
mesh.RegionU2 = u2;
mesh.RegionV2 = v2;
mesh.RegionRotate = regionRotated;
mesh.RegionOriginalWidth = regionOriginalWidth;
mesh.RegionOriginalHeight = regionOriginalHeight;
mesh.RegionWidth = regionWidth;
mesh.RegionHeight = regionHeight;
mesh.RegionOffsetX = regionOffsetX;
mesh.RegionOffsetY = regionOffsetY;
return mesh;
}
public SkinnedMeshAttachment NewSkinnedMeshAttachment (Skin skin, String name, String path) {
ProcessSpriteDefinition(path);
SkinnedMeshAttachment mesh = new SkinnedMeshAttachment(name);
mesh.Path = path;
mesh.RendererObject = material;
mesh.RegionU = u;
mesh.RegionV = v;
mesh.RegionU2 = u2;
mesh.RegionV2 = v2;
mesh.RegionRotate = regionRotated;
mesh.RegionOriginalWidth = regionOriginalWidth;
mesh.RegionOriginalHeight = regionOriginalHeight;
mesh.RegionWidth = regionWidth;
mesh.RegionHeight = regionHeight;
mesh.RegionOffsetX = regionOffsetX;
mesh.RegionOffsetY = regionOffsetY;
return mesh;
}
public BoundingBoxAttachment NewBoundingBoxAttachment (Skin skin, String name) {
return new BoundingBoxAttachment(name);
}
}
#endif

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@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 03238e4a73953c045a6cb289162532f3
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData: