[ts] Update biome noUnusedFunctionParameters.

This commit is contained in:
Davide Tantillo 2025-09-30 10:14:59 +02:00
parent e899a99cbb
commit 351bccb8d1
2 changed files with 8 additions and 5 deletions

View File

@ -6,6 +6,9 @@
"enabled": true,
"rules": {
"recommended": true,
"correctness": {
"noUnusedFunctionParameters": "off"
},
"suspicious": {
"noAssignInExpressions": "off"
}

View File

@ -28,11 +28,11 @@
*****************************************************************************/
import { isConstraintTimeline, isSlotTimeline, MixBlend, MixDirection, PhysicsConstraintTimeline } from "./Animation.js";
import { Bone } from "./Bone.js";
import type { Bone } from "./Bone.js";
import { Constraint } from "./Constraint.js";
import { Physics } from "./Physics.js";
import { Skeleton } from "./Skeleton.js";
import { SliderData } from "./SliderData.js";
import type { Physics } from "./Physics.js";
import type { Skeleton } from "./Skeleton.js";
import type { SliderData } from "./SliderData.js";
import { SliderPose } from "./SliderPose.js";
/** Stores the setup pose for a {@link PhysicsConstraint}.
@ -106,7 +106,7 @@ export class Slider extends Constraint<Slider, SliderData, SliderPose> {
if (isSlotTimeline(t))
skeleton.constrained(slots[t.slotIndex]);
else if (t instanceof PhysicsConstraintTimeline) {
if (t.constraintIndex == -1) {
if (t.constraintIndex === -1) {
for (let ii = 0; ii < physicsCount; ii++)
skeleton.constrained(physics[ii]);
} else