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[ts] Update biome noUnusedFunctionParameters.
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@ -6,6 +6,9 @@
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"enabled": true,
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"enabled": true,
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"rules": {
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"rules": {
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"recommended": true,
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"recommended": true,
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"correctness": {
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"noUnusedFunctionParameters": "off"
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},
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"suspicious": {
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"suspicious": {
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"noAssignInExpressions": "off"
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"noAssignInExpressions": "off"
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}
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}
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@ -28,11 +28,11 @@
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*****************************************************************************/
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*****************************************************************************/
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import { isConstraintTimeline, isSlotTimeline, MixBlend, MixDirection, PhysicsConstraintTimeline } from "./Animation.js";
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import { isConstraintTimeline, isSlotTimeline, MixBlend, MixDirection, PhysicsConstraintTimeline } from "./Animation.js";
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import { Bone } from "./Bone.js";
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import type { Bone } from "./Bone.js";
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import { Constraint } from "./Constraint.js";
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import { Constraint } from "./Constraint.js";
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import { Physics } from "./Physics.js";
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import type { Physics } from "./Physics.js";
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import { Skeleton } from "./Skeleton.js";
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import type { Skeleton } from "./Skeleton.js";
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import { SliderData } from "./SliderData.js";
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import type { SliderData } from "./SliderData.js";
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import { SliderPose } from "./SliderPose.js";
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import { SliderPose } from "./SliderPose.js";
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/** Stores the setup pose for a {@link PhysicsConstraint}.
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/** Stores the setup pose for a {@link PhysicsConstraint}.
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@ -106,7 +106,7 @@ export class Slider extends Constraint<Slider, SliderData, SliderPose> {
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if (isSlotTimeline(t))
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if (isSlotTimeline(t))
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skeleton.constrained(slots[t.slotIndex]);
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skeleton.constrained(slots[t.slotIndex]);
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else if (t instanceof PhysicsConstraintTimeline) {
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else if (t instanceof PhysicsConstraintTimeline) {
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if (t.constraintIndex == -1) {
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if (t.constraintIndex === -1) {
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for (let ii = 0; ii < physicsCount; ii++)
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for (let ii = 0; ii < physicsCount; ii++)
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skeleton.constrained(physics[ii]);
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skeleton.constrained(physics[ii]);
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} else
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} else
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