diff --git a/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/Include/Spine-Sprite-DepthNormalPass-URP.hlsl b/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/Include/Spine-Sprite-DepthNormalsPass-URP.hlsl similarity index 93% rename from spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/Include/Spine-Sprite-DepthNormalPass-URP.hlsl rename to spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/Include/Spine-Sprite-DepthNormalsPass-URP.hlsl index 358d49feb..b5184d2b1 100644 --- a/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/Include/Spine-Sprite-DepthNormalPass-URP.hlsl +++ b/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/Include/Spine-Sprite-DepthNormalsPass-URP.hlsl @@ -1,5 +1,5 @@ -#ifndef SPRITES_DEPTH_NORMAL_PASS_URP_INCLUDED -#define SPRITES_DEPTH_NORMAL_PASS_URP_INCLUDED +#ifndef SPRITES_DEPTH_NORMALS_PASS_URP_INCLUDED +#define SPRITES_DEPTH_NORMALS_PASS_URP_INCLUDED #include "Include/Spine-Sprite-Common-URP.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" diff --git a/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/Include/Spine-Sprite-DepthNormalPass-URP.hlsl.meta b/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/Include/Spine-Sprite-DepthNormalsPass-URP.hlsl.meta similarity index 100% rename from spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/Include/Spine-Sprite-DepthNormalPass-URP.hlsl.meta rename to spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/Include/Spine-Sprite-DepthNormalsPass-URP.hlsl.meta diff --git a/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/Spine-Sprite-URP.shader b/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/Spine-Sprite-URP.shader index aac7b7ec4..73d2621a8 100644 --- a/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/Spine-Sprite-URP.shader +++ b/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/Spine-Sprite-URP.shader @@ -234,7 +234,7 @@ Shader "Universal Render Pipeline/Spine/Sprite" #define fixed3 half3 #define fixed half #include "Include/Spine-Input-Sprite-URP.hlsl" - #include "Include/Spine-Sprite-DepthNormalPass-URP.hlsl" + #include "Include/Spine-Sprite-DepthNormalsPass-URP.hlsl" ENDHLSL }