mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 09:16:01 +08:00
Apply formatting
This commit is contained in:
parent
6bcef32208
commit
355f7ed15b
@ -466,17 +466,17 @@ void PhysicsConstraint::update(Physics physics) {
|
||||
}
|
||||
|
||||
void PhysicsConstraint::rotate(float x, float y, float degrees) {
|
||||
float r = degrees * MathUtil::Deg_Rad, cos = MathUtil::cos(r), sin = MathUtil::sin(r);
|
||||
r = _tx * cos - _ty * sin;
|
||||
_ty = _tx * sin + _ty * cos;
|
||||
_tx = r;
|
||||
float dx = _cx - x, dy = _cy - y;
|
||||
translate(dx * cos - dy * sin - dx, dx * sin + dy * cos - dy);
|
||||
float r = degrees * MathUtil::Deg_Rad, cos = MathUtil::cos(r), sin = MathUtil::sin(r);
|
||||
r = _tx * cos - _ty * sin;
|
||||
_ty = _tx * sin + _ty * cos;
|
||||
_tx = r;
|
||||
float dx = _cx - x, dy = _cy - y;
|
||||
translate(dx * cos - dy * sin - dx, dx * sin + dy * cos - dy);
|
||||
}
|
||||
|
||||
void PhysicsConstraint::translate(float x, float y) {
|
||||
_ux -= x;
|
||||
_uy -= y;
|
||||
_cx -= x;
|
||||
_cy -= y;
|
||||
_ux -= x;
|
||||
_uy -= y;
|
||||
_cx -= x;
|
||||
_cy -= y;
|
||||
}
|
||||
|
||||
@ -713,13 +713,13 @@ void Skeleton::update(float delta) {
|
||||
}
|
||||
|
||||
void Skeleton::physicsTranslate(float x, float y) {
|
||||
for (int i = 0; i < (int)_physicsConstraints.size(); i++) {
|
||||
_physicsConstraints[i]->translate(x, y);
|
||||
}
|
||||
for (int i = 0; i < (int) _physicsConstraints.size(); i++) {
|
||||
_physicsConstraints[i]->translate(x, y);
|
||||
}
|
||||
}
|
||||
|
||||
void Skeleton::physicsRotate(float x, float y, float degrees) {
|
||||
for (int i = 0; i < (int)_physicsConstraints.size(); i++) {
|
||||
_physicsConstraints[i]->rotate(x, y, degrees);
|
||||
}
|
||||
for (int i = 0; i < (int) _physicsConstraints.size(); i++) {
|
||||
_physicsConstraints[i]->rotate(x, y, degrees);
|
||||
}
|
||||
}
|
||||
|
||||
@ -852,7 +852,7 @@ export class SkeletonBinary {
|
||||
const softness2 = (flags & 4) != 0 ? input.readFloat() * scale : 0;
|
||||
if ((flags & 64) != 0) {
|
||||
timeline.setStepped(frame);
|
||||
} else if ((flags & 128) != 0) {
|
||||
} else if ((flags & 128) != 0) {
|
||||
setBezier(input, timeline, bezier++, frame, 0, time, time2, mix, mix2, 1);
|
||||
setBezier(input, timeline, bezier++, frame, 1, time, time2, softness, softness2, scale);
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user