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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
[ts] Visibility check is only done on scroll events, saves some CPU
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@ -15,9 +15,10 @@ var spineDemos;
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spineDemos.requestAnimationFrame(loop);
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spineDemos.requestAnimationFrame(loop);
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var demos = spineDemos.demos;
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var demos = spineDemos.demos;
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for (var i = 0; i < demos.length; i++) {
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for (var i = 0; i < demos.length; i++) {
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var canvas = demos[i].canvas;
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var demo = demos[i];
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var renderFunc = demos[i].renderFunc;
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var canvas = demo.canvas;
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if (spineDemos.isElementInViewport(canvas)) {
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var renderFunc = demo.renderFunc;
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if (demo.visible) {
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if (spineDemos.log) console.log("Rendering " + canvas.id);
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if (spineDemos.log) console.log("Rendering " + canvas.id);
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renderFunc();
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renderFunc();
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};
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};
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@ -32,20 +33,25 @@ var spineDemos;
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}
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}
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spineDemos.setupRendering = function (canvas, renderFunc) {
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spineDemos.setupRendering = function (canvas, renderFunc) {
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var demo = {canvas: canvas, renderFunc: renderFunc, visible: false};
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$(window).on('DOMContentLoaded load resize scroll', function() {
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spineDemos.checkElementVisible(demo);
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});
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spineDemos.checkElementVisible(demo);
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setupLoop();
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setupLoop();
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spineDemos.demos.push({canvas: canvas, renderFunc: renderFunc});
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spineDemos.demos.push(demo);
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};
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};
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spineDemos.requestAnimationFrame = function(func) {
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spineDemos.requestAnimationFrame = function(func) {
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requestAnimationFrame(func);
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requestAnimationFrame(func);
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}
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}
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spineDemos.isElementInViewport = function (canvas) {
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spineDemos.checkElementVisible = function (demo) {
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var rect = canvas.getBoundingClientRect();
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var rect = demo.canvas.getBoundingClientRect();
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var x = 0, y = 0;
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var x = 0, y = 0;
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var width = (window.innerHeight || document.documentElement.clientHeight);
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var width = (window.innerHeight || document.documentElement.clientHeight);
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var height = (window.innerWidth || document.documentElement.clientWidth);
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var height = (window.innerWidth || document.documentElement.clientWidth);
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return rect.left < x + width && rect.right > x && rect.top < y + height && rect.bottom > y;
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demo.visible = rect.left < x + width && rect.right > x && rect.top < y + height && rect.bottom > y;
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};
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};
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spineDemos.setupWebGLContext = function (canvas) {
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spineDemos.setupWebGLContext = function (canvas) {
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