From 35edb7922e7222fa76cb87359e0f911ff75a1ce4 Mon Sep 17 00:00:00 2001 From: badlogic Date: Mon, 8 Apr 2019 17:47:42 +0200 Subject: [PATCH] [ue4] Remove dependency on RHI, RenderCore, and ShaderCore. Still doesn't work with UE 4.22 as symbol names generator in UBT seems broken. Linker can't find editor plugin symbols. --- .../Plugins/SpinePlugin/Source/SpinePlugin/SpinePlugin.Build.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/SpinePlugin.Build.cs b/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/SpinePlugin.Build.cs index cb9a760b6..d2037221d 100644 --- a/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/SpinePlugin.Build.cs +++ b/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/SpinePlugin.Build.cs @@ -15,7 +15,7 @@ namespace UnrealBuildTool.Rules PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private")); PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/spine-cpp/include")); - PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "RHI", "RenderCore", "ShaderCore", "ProceduralMeshComponent", "UMG", "Slate", "SlateCore" }); + PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "ProceduralMeshComponent", "UMG", "Slate", "SlateCore" }); PublicDefinitions.Add("SPINE_UE4"); } }