diff --git a/CHANGELOG.md b/CHANGELOG.md index f7e56ed8b..6e18f4a6b 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -83,6 +83,7 @@ C# ### Love2D * Fixed renderer to work with 3.6 changes + * Added support for two color tinting. Enable it via `SkeletonRenderer.new(true)`. ### Corona * Fixed renderer to work with 3.6 changes. Sadly, two color tinting is not supported, as Corona doesn't let us change the vertex format needed and its doesn't allow to modify shaders in the way needed for two color tinting diff --git a/spine-love/main.lua b/spine-love/main.lua index 5b5dd6d03..5db0f8cb1 100644 --- a/spine-love/main.lua +++ b/spine-love/main.lua @@ -82,14 +82,14 @@ end function love.load(arg) if arg[#arg] == "-debug" then require("mobdebug").start() end - --table.insert(skeletons, loadSkeleton("test", "test", "animation", nil, 0.5, 400, 300)) + table.insert(skeletons, loadSkeleton("test", "test", "animation", nil, 0.5, 400, 300)) table.insert(skeletons, loadSkeleton("TwoColorTest", "TwoColorTest", "animation", nil, 0.3, 400, 300)) - --[[table.insert(skeletons, loadSkeleton("spineboy", "spineboy", "walk", nil, 0.5, 400, 500)) + table.insert(skeletons, loadSkeleton("spineboy", "spineboy", "walk", nil, 0.5, 400, 500)) table.insert(skeletons, loadSkeleton("raptor", "raptor", "walk", nil, 0.3, 400, 500)) table.insert(skeletons, loadSkeleton("goblins-mesh", "goblins", "walk", "goblin", 1, 400, 500)) table.insert(skeletons, loadSkeleton("tank", "tank", "drive", nil, 0.2, 600, 500)) table.insert(skeletons, loadSkeleton("vine", "vine", "animation", nil, 0.3, 400, 500)) - table.insert(skeletons, loadSkeleton("stretchyman", "stretchyman", "sneak", nil, 0.3, 200, 500))]] + table.insert(skeletons, loadSkeleton("stretchyman", "stretchyman", "sneak", nil, 0.3, 200, 500)) skeletonRenderer = spine.SkeletonRenderer.new(true) end