From 366178e7305270c8167768792af02f3027eeb1b9 Mon Sep 17 00:00:00 2001 From: badlogic Date: Wed, 23 Oct 2019 16:12:15 +0200 Subject: [PATCH] [ue4] Update example project to UE 4.23, update README.md. --- spine-ue4/README.md | 4 ++-- spine-ue4/SpineUE4.uproject | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/spine-ue4/README.md b/spine-ue4/README.md index f7f782a12..4ecb1a302 100644 --- a/spine-ue4/README.md +++ b/spine-ue4/README.md @@ -1,5 +1,5 @@ # spine-ue4 -The spine-ue4 runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [Unreal Engine 4.18+](https://www.unrealengine.com/). spine-ue4 is based on [spine-cpp](../spine-cpp). +The spine-ue4 runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [Unreal Engine 4.21+](https://www.unrealengine.com/). spine-ue4 is based on [spine-cpp](../spine-cpp). ## Licensing @@ -33,7 +33,7 @@ See the [Spine Runtimes documentation](http://esotericsoftware.com/spine-documen ## Example ### [Please see the spine-ue4 guide for full documentation](http://esotericsoftware.com/spine-ue4) -The Spine UE4 example works on all platforms supported by Unreal Engine. The samples require Unreal Engine 4.18. +The Spine UE4 example works on all platforms supported by Unreal Engine. The samples require Unreal Engine 4.23+. 1. Copy the `spine-cpp` folder from this repositories root directory to your `Plugins/SpinePlugin/Sources/SpinePlugin/Public/` directory. 2. Open the SpineUE4.uproject file with Unreal Editor diff --git a/spine-ue4/SpineUE4.uproject b/spine-ue4/SpineUE4.uproject index 8830daf34..1fd20a5a7 100644 --- a/spine-ue4/SpineUE4.uproject +++ b/spine-ue4/SpineUE4.uproject @@ -1,6 +1,6 @@ { "FileVersion": 3, - "EngineAssociation": "4.22", + "EngineAssociation": "4.23", "Category": "", "Description": "", "Modules": [