From 366cbaf0c3a87fba05d3b491b22f406741e090e9 Mon Sep 17 00:00:00 2001 From: Fenrisul Date: Sat, 7 Feb 2015 01:48:05 -0800 Subject: [PATCH] Updated SkeletonUtilityBone to handle FlipX better by scaling Z in follow mode when world flipped. --- .../Assets/spine-unity/SkeletonUtility/SkeletonUtilityBone.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtilityBone.cs b/spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtilityBone.cs index 99c561499..dc42d4677 100644 --- a/spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtilityBone.cs +++ b/spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtilityBone.cs @@ -172,7 +172,7 @@ public class SkeletonUtilityBone : MonoBehaviour { } if (scale) { - cachedTransform.localScale = new Vector3(bone.scaleX, bone.scaleY, 1); + cachedTransform.localScale = new Vector3(bone.scaleX, bone.scaleY, bone.worldFlipX ? -1 : 1); nonUniformScaleWarning = (bone.scaleX != bone.scaleY); } @@ -206,6 +206,7 @@ public class SkeletonUtilityBone : MonoBehaviour { } bone.Rotation = angle; + bone.RotationIK = angle; } if (scale) { @@ -245,6 +246,7 @@ public class SkeletonUtilityBone : MonoBehaviour { } bone.Rotation = angle; + bone.RotationIK = angle; } //TODO: Something about this