diff --git a/spine-csharp/src/SkeletonBinary.cs b/spine-csharp/src/SkeletonBinary.cs index acd024d32..a53670efc 100644 --- a/spine-csharp/src/SkeletonBinary.cs +++ b/spine-csharp/src/SkeletonBinary.cs @@ -184,12 +184,12 @@ namespace Spine { slotData.b = ((color & 0x0000ff00) >> 8) / 255f; slotData.a = ((color & 0x000000ff)) / 255f; - int darkColor = ReadInt(input); + int darkColor = ReadInt(input); // 0x00rrggbb if (darkColor != -1) { slotData.hasSecondColor = true; - slotData.r2 = ((darkColor & 0xff000000) >> 24) / 255f; - slotData.g2 = ((darkColor & 0x00ff0000) >> 16) / 255f; - slotData.b2 = ((darkColor & 0x0000ff00) >> 8) / 255f; + slotData.r2 = ((darkColor & 0x00ff0000) >> 16) / 255f; + slotData.g2 = ((darkColor & 0x0000ff00) >> 8) / 255f; + slotData.b2 = ((darkColor & 0x000000ff)) / 255f; } slotData.attachmentName = ReadString(input); @@ -561,10 +561,10 @@ namespace Spine { float g = ((color & 0x00ff0000) >> 16) / 255f; float b = ((color & 0x0000ff00) >> 8) / 255f; float a = ((color & 0x000000ff)) / 255f; - int color2 = ReadInt(input); - float r2 = ((color2 & 0xff000000) >> 24) / 255f; - float g2 = ((color2 & 0x00ff0000) >> 16) / 255f; - float b2 = ((color2 & 0x0000ff00) >> 8) / 255f; + int color2 = ReadInt(input); // 0x00rrggbb + float r2 = ((color2 & 0x00ff0000) >> 16) / 255f; + float g2 = ((color2 & 0x0000ff00) >> 8) / 255f; + float b2 = ((color2 & 0x000000ff)) / 255f; timeline.SetFrame(frameIndex, time, r, g, b, a, r2, g2, b2); if (frameIndex < frameCount - 1) ReadCurve(input, frameIndex, timeline);