[ts] Added SkeletonClipping.clipTrianglesUnpacked, changed NumberLikeArray, introduced IntLikeArray, made Texture more generic

clipTrianglesUnpacked will write only x/y vertex positions to clippedVertices and u/v to clippedUVs. This can be used for runtimes that do not use packed vertices.
This commit is contained in:
Mario Zechner 2024-07-05 12:28:45 +02:00
parent 52cc1d44d8
commit 369dfb8b83
3 changed files with 96 additions and 6 deletions

View File

@ -37,6 +37,7 @@ export class SkeletonClipping {
private clippingPolygon = new Array<number>();
private clipOutput = new Array<number>();
clippedVertices = new Array<number>();
clippedUVs = new Array<number>();
clippedTriangles = new Array<number>();
private scratch = new Array<number>();
@ -303,6 +304,92 @@ export class SkeletonClipping {
}
}
public clipTrianglesUnpacked (vertices: NumberArrayLike, triangles: NumberArrayLike, trianglesLength: number, uvs: NumberArrayLike) {
let clipOutput = this.clipOutput, clippedVertices = this.clippedVertices, clippedUVs = this.clippedUVs;
let clippedTriangles = this.clippedTriangles;
let polygons = this.clippingPolygons!;
let polygonsCount = polygons.length;
let index = 0;
clippedVertices.length = 0;
clippedUVs.length = 0;
clippedTriangles.length = 0;
for (let i = 0; i < trianglesLength; i += 3) {
let vertexOffset = triangles[i] << 1;
let x1 = vertices[vertexOffset], y1 = vertices[vertexOffset + 1];
let u1 = uvs[vertexOffset], v1 = uvs[vertexOffset + 1];
vertexOffset = triangles[i + 1] << 1;
let x2 = vertices[vertexOffset], y2 = vertices[vertexOffset + 1];
let u2 = uvs[vertexOffset], v2 = uvs[vertexOffset + 1];
vertexOffset = triangles[i + 2] << 1;
let x3 = vertices[vertexOffset], y3 = vertices[vertexOffset + 1];
let u3 = uvs[vertexOffset], v3 = uvs[vertexOffset + 1];
for (let p = 0; p < polygonsCount; p++) {
let s = clippedVertices.length;
if (this.clip(x1, y1, x2, y2, x3, y3, polygons[p], clipOutput)) {
let clipOutputLength = clipOutput.length;
if (clipOutputLength == 0) continue;
let d0 = y2 - y3, d1 = x3 - x2, d2 = x1 - x3, d4 = y3 - y1;
let d = 1 / (d0 * d2 + d1 * (y1 - y3));
let clipOutputCount = clipOutputLength >> 1;
let clipOutputItems = this.clipOutput;
let clippedVerticesItems = Utils.setArraySize(clippedVertices, s + clipOutputCount * 2);
let clippedUVsItems = Utils.setArraySize(clippedUVs, s + clipOutputCount * 2);
for (let ii = 0; ii < clipOutputLength; ii += 2, s += 2) {
let x = clipOutputItems[ii], y = clipOutputItems[ii + 1];
clippedVerticesItems[s] = x;
clippedVerticesItems[s + 1] = y;
let c0 = x - x3, c1 = y - y3;
let a = (d0 * c0 + d1 * c1) * d;
let b = (d4 * c0 + d2 * c1) * d;
let c = 1 - a - b;
clippedUVsItems[s] = u1 * a + u2 * b + u3 * c;
clippedUVsItems[s + 1] = v1 * a + v2 * b + v3 * c;
}
s = clippedTriangles.length;
let clippedTrianglesItems = Utils.setArraySize(clippedTriangles, s + 3 * (clipOutputCount - 2));
clipOutputCount--;
for (let ii = 1; ii < clipOutputCount; ii++, s += 3) {
clippedTrianglesItems[s] = index;
clippedTrianglesItems[s + 1] = (index + ii);
clippedTrianglesItems[s + 2] = (index + ii + 1);
}
index += clipOutputCount + 1;
} else {
let clippedVerticesItems = Utils.setArraySize(clippedVertices, s + 3 * 2);
clippedVerticesItems[s] = x1;
clippedVerticesItems[s + 1] = y1;
clippedVerticesItems[s + 2] = x2;
clippedVerticesItems[s + 3] = y2;
clippedVerticesItems[s + 4] = x3;
clippedVerticesItems[s + 5] = y3;
let clippedUVSItems = Utils.setArraySize(clippedUVs, s + 3 * 2);
clippedUVSItems[s] = u1;
clippedUVSItems[s + 1] = v1;
clippedUVSItems[s + 2] = u2;
clippedUVSItems[s + 3] = v2;
clippedUVSItems[s + 4] = u3;
clippedUVSItems[s + 5] = v3;
s = clippedTriangles.length;
let clippedTrianglesItems = Utils.setArraySize(clippedTriangles, s + 3);
clippedTrianglesItems[s] = index;
clippedTrianglesItems[s + 1] = (index + 1);
clippedTrianglesItems[s + 2] = (index + 2);
index += 3;
break;
}
}
}
}
/** Clips the input triangle against the convex, clockwise clipping area. If the triangle lies entirely within the clipping
* area, false is returned. The clipping area must duplicate the first vertex at the end of the vertices list. */
clip (x1: number, y1: number, x2: number, y2: number, x3: number, y3: number, clippingArea: Array<number>, output: Array<number>) {

View File

@ -28,13 +28,13 @@
*****************************************************************************/
export abstract class Texture {
protected _image: HTMLImageElement | ImageBitmap;
protected _image: HTMLImageElement | ImageBitmap | any;
constructor (image: HTMLImageElement | ImageBitmap) {
constructor (image: HTMLImageElement | ImageBitmap | any) {
this._image = image;
}
getImage (): HTMLImageElement | ImageBitmap {
getImage (): HTMLImageElement | ImageBitmap | any {
return this._image;
}

View File

@ -87,10 +87,13 @@ export class StringSet {
}
}
export interface NumberArrayLike {
export type NumberArrayLike = Array<number> | Float32Array;
export type IntArrayLike = Array<number> | Int16Array;
/*export interface NumberArrayLike {
readonly length: number;
[n: number]: number;
}
}*/
export interface Disposable {
dispose (): void;
@ -313,7 +316,7 @@ export class Utils {
}
}
static newShortArray (size: number): NumberArrayLike {
static newShortArray (size: number): IntArrayLike {
if (Utils.SUPPORTS_TYPED_ARRAYS)
return new Int16Array(size)
else {