[unity] Fixed profiler samplers array out of bounds access at threaded update system. Closes #2981.

This commit is contained in:
Harald Csaszar 2025-11-26 17:47:47 +01:00
parent 8fdbf055f2
commit 370c74edb4

View File

@ -155,7 +155,7 @@ namespace Spine.Unity {
volatile protected int numExceptionsSet = 0;
protected int usedThreadCount = -1;
public void DeferredLogException(Exception exc, UnityEngine.Object context, int threadIndex) {
public void DeferredLogException (Exception exc, UnityEngine.Object context, int threadIndex) {
exceptions[threadIndex] = exc;
exceptionObjects[threadIndex] = context;
numExceptionsSet++;
@ -287,6 +287,11 @@ namespace Spine.Unity {
genericSkeletonTasks[t] = new WorkerPoolTask();
}
}
#if ENABLE_THREAD_PROFILING
if (profilerSamplerUpdate == null) {
profilerSamplerUpdate = new CustomSampler[numThreads];
}
#endif
for (int t = 0; t < updateDone.Count; ++t) {
updateDone[t].Reset();
@ -472,6 +477,11 @@ namespace Spine.Unity {
genericSkeletonTasks[t] = new WorkerPoolTask();
}
}
#if ENABLE_THREAD_PROFILING
if (profilerSamplerLateUpdate == null) {
profilerSamplerLateUpdate = new CustomSampler[numThreads];
}
#endif
for (int t = 0; t < lateUpdateDone.Count; ++t) {
lateUpdateDone[t].Reset();
@ -638,8 +648,8 @@ namespace Spine.Unity {
}
#if ENABLE_THREAD_PROFILING
CustomSampler[] profilerSamplerUpdate = new CustomSampler[16];
CustomSampler[] profilerSamplerLateUpdate = new CustomSampler[16];
CustomSampler[] profilerSamplerUpdate = null;
CustomSampler[] profilerSamplerLateUpdate = null;
#endif
/// <summary>Perform Update at all SkeletonRenderers asynchronously.</summary>