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Whoops, didn't mean to make changes in spine-c
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@ -262,12 +262,10 @@ static spAnimation* _spSkeletonBinary_readAnimation (spSkeletonBinary* self, con
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unsigned char timelineType = readByte(input);
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int frameCount = readVarint(input, 1);
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switch (timelineType) {
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case SLOT_ATTACHMENT:
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{
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case SLOT_ATTACHMENT: {
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spAttachmentTimeline* timeline = spAttachmentTimeline_create(frameCount);
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timeline->slotIndex = slotIndex;
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for (frameIndex = 0; frameIndex < frameCount; ++frameIndex)
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{
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for (frameIndex = 0; frameIndex < frameCount; ++frameIndex) {
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float time = readFloat(input);
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const char* attachmentName = readString(input);
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/* TODO Avoid copying of attachmentName inside */
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