diff --git a/spine-csharp/src/Slot.cs b/spine-csharp/src/Slot.cs index 6151aa9a8..52660d06a 100644 --- a/spine-csharp/src/Slot.cs +++ b/spine-csharp/src/Slot.cs @@ -31,6 +31,12 @@ using System; namespace Spine { + + /// + /// Stores a slot's current pose. Slots organize attachments for {@link Skeleton#drawOrder} purposes and provide a place to store + /// state for an attachment.State cannot be stored in an attachment itself because attachments are stateless and may be shared + /// across multiple skeletons. + /// public class Slot { internal SlotData data; internal Bone bone; @@ -39,52 +45,128 @@ namespace Spine { internal bool hasSecondColor; internal Attachment attachment; internal float attachmentTime; - internal ExposedList attachmentVertices = new ExposedList(); - - public SlotData Data { get { return data; } } - public Bone Bone { get { return bone; } } - public Skeleton Skeleton { get { return bone.skeleton; } } - public float R { get { return r; } set { r = value; } } - public float G { get { return g; } set { g = value; } } - public float B { get { return b; } set { b = value; } } - public float A { get { return a; } set { a = value; } } - - public float R2 { get { return r2; } set { r2 = value; } } - public float G2 { get { return g2; } set { g2 = value; } } - public float B2 { get { return b2; } set { b2 = value; } } - public bool HasSecondColor { get { return data.hasSecondColor; } set { data.hasSecondColor = value; } } - - /// May be null. - public Attachment Attachment { - get { return attachment; } - set { - if (attachment == value) return; - attachment = value; - attachmentTime = bone.skeleton.time; - attachmentVertices.Clear(false); - } - } - - public float AttachmentTime { - get { return bone.skeleton.time - attachmentTime; } - set { attachmentTime = bone.skeleton.time - value; } - } - - public ExposedList AttachmentVertices { get { return attachmentVertices; } set { attachmentVertices = value; } } + internal ExposedList attachmentVertices = new ExposedList(); public Slot (SlotData data, Bone bone) { if (data == null) throw new ArgumentNullException("data", "data cannot be null."); if (bone == null) throw new ArgumentNullException("bone", "bone cannot be null."); this.data = data; this.bone = bone; + + // darkColor = data.darkColor == null ? null : new Color(); + if (data.hasSecondColor) { + r2 = g2 = b2 = 0; + } + SetToSetupPose(); } + /// Copy constructor. + public Slot(Slot slot, Bone bone) { + if (slot == null) throw new ArgumentNullException("slot", "slot cannot be null."); + if (bone == null) throw new ArgumentNullException("bone", "bone cannot be null."); + data = slot.data; + this.bone = bone; + r = slot.r; + g = slot.g; + b = slot.b; + a = slot.a; + + // darkColor = slot.darkColor == null ? null : new Color(slot.darkColor); + if (slot.hasSecondColor) { + r2 = slot.r2; + g2 = slot.g2; + b2 = slot.b2; + } else { + r2 = g2 = b2 = 0; + } + hasSecondColor = slot.hasSecondColor; + + attachment = slot.attachment; + attachmentTime = slot.attachmentTime; + } + + /// The slot's setup pose data. + public SlotData Data { get { return data; } } + /// The bone this slot belongs to. + public Bone Bone { get { return bone; } } + /// The skeleton this slot belongs to. + public Skeleton Skeleton { get { return bone.skeleton; } } + /// The color used to tint the slot's attachment. If is set, this is used as the light color for two + /// color tinting. + public float R { get { return r; } set { r = value; } } + /// The color used to tint the slot's attachment. If is set, this is used as the light color for two + /// color tinting. + public float G { get { return g; } set { g = value; } } + /// The color used to tint the slot's attachment. If is set, this is used as the light color for two + /// color tinting. + public float B { get { return b; } set { b = value; } } + /// The color used to tint the slot's attachment. If is set, this is used as the light color for two + /// color tinting. + public float A { get { return a; } set { a = value; } } + + /// The dark color used to tint the slot's attachment for two color tinting, ignored if two color tinting is not used. + /// + public float R2 { get { return r2; } set { r2 = value; } } + /// The dark color used to tint the slot's attachment for two color tinting, ignored if two color tinting is not used. + /// + public float G2 { get { return g2; } set { g2 = value; } } + /// The dark color used to tint the slot's attachment for two color tinting, ignored if two color tinting is not used. + /// + public float B2 { get { return b2; } set { b2 = value; } } + /// Whether R2 G2 B2 are used to tint the slot's attachment for two color tinting. False if two color tinting is not used. + public bool HasSecondColor { get { return data.hasSecondColor; } set { data.hasSecondColor = value; } } + + public Attachment Attachment { + /// The current attachment for the slot, or null if the slot has no attachment. + get { return attachment; } + /// + /// Sets the slot's attachment and, if the attachment changed, resets and clears + /// . + /// May be null. + set { + if (attachment == value) return; + attachment = value; + attachmentTime = bone.skeleton.time; + attachmentVertices .Clear(false); + } + } + + /// The time that has elapsed since the last time the attachment was set or cleared. Relies on Skeleton + /// + public float AttachmentTime { + get { return bone.skeleton.time - attachmentTime; } + set { attachmentTime = bone.skeleton.time - value; } + } + + /// Vertices to deform the slot's attachment. For an unweighted mesh, the entries are local positions for each vertex. For a + /// weighted mesh, the entries are an offset for each vertex which will be added to the mesh's local vertex positions. + /// + /// See and . + public ExposedList AttachmentVertices { + get { + return attachmentVertices ; + } + set { + if (attachmentVertices == null) throw new ArgumentNullException("attachmentVertices", "attachmentVertices cannot be null."); + attachmentVertices = value; + } + } + + /// Sets this slot to the setup pose. public void SetToSetupPose () { r = data.r; g = data.g; b = data.b; a = data.a; + + // if (darkColor != null) darkColor.set(data.darkColor); + if (HasSecondColor) { + r2 = data.r2; + g2 = data.g2; + b2 = data.b2; + } + if (data.attachmentName == null) Attachment = null; else {