diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonMecanim.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonMecanim.cs index d035a9ee4..d8dd8d51c 100644 --- a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonMecanim.cs +++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonMecanim.cs @@ -151,7 +151,7 @@ namespace Spine.Unity { ClearClipInfosForLayers(); } - public void Apply(Skeleton skeleton) { + public void Apply (Skeleton skeleton) { if (layerMixModes.Length < animator.layerCount) System.Array.Resize(ref layerMixModes, animator.layerCount); @@ -306,7 +306,7 @@ namespace Spine.Unity { } } - static float AnimationTime(float normalizedTime, float clipLength, bool loop, bool reversed) { + static float AnimationTime (float normalizedTime, float clipLength, bool loop, bool reversed) { if (reversed) normalizedTime = (1 - normalizedTime + (int)normalizedTime) + (int)normalizedTime; float time = normalizedTime * clipLength; @@ -315,14 +315,14 @@ namespace Spine.Unity { return (clipLength - time < EndSnapEpsilon) ? clipLength : time; // return a time snapped to clipLength; } - static float AnimationTime(float normalizedTime, float clipLength, bool reversed) { + static float AnimationTime (float normalizedTime, float clipLength, bool reversed) { if (reversed) normalizedTime = (1 - normalizedTime + (int)normalizedTime) + (int)normalizedTime; return normalizedTime * clipLength; } - void InitClipInfosForLayers() { + void InitClipInfosForLayers () { if (layerClipInfos.Length < animator.layerCount) { System.Array.Resize(ref layerClipInfos, animator.layerCount); for (int layer = 0, n = animator.layerCount; layer < n; ++layer) { @@ -332,7 +332,7 @@ namespace Spine.Unity { } } - void ClearClipInfosForLayers() { + void ClearClipInfosForLayers () { for (int layer = 0, n = layerClipInfos.Length; layer < n; ++layer) { if (layerClipInfos[layer] == null) layerClipInfos[layer] = new ClipInfos(); @@ -346,7 +346,7 @@ namespace Spine.Unity { } } - void GetStateUpdatesFromAnimator(int layer) { + void GetStateUpdatesFromAnimator (int layer) { var layerInfos = layerClipInfos[layer]; int clipInfoCount = animator.GetCurrentAnimatorClipInfoCount(layer); @@ -378,8 +378,7 @@ namespace Spine.Unity { layerInfos.interruptingClipTimeAddition = newTime - oldTime; layerInfos.interruptingStateInfo = interruptingStateInfo; } - } - else { + } else { layerInfos.clipInfoCount = clipInfoCount; layerInfos.nextClipInfoCount = nextClipInfoCount; layerInfos.interruptingClipInfoCount = 0; @@ -420,7 +419,7 @@ namespace Spine.Unity { shallInterpolateWeightTo1 = layerInfos.isLastFrameOfInterruption; } - void GetAnimatorStateInfos( + void GetAnimatorStateInfos ( int layer, out bool isInterruptionActive, out AnimatorStateInfo stateInfo,