diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/SkeletonGraphic/Shaders/Spine-SkeletonGraphic-TintBlack.shader b/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/SkeletonGraphic/Shaders/Spine-SkeletonGraphic-TintBlack.shader index 14d0eda28..f31d0a20e 100644 --- a/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/SkeletonGraphic/Shaders/Spine-SkeletonGraphic-TintBlack.shader +++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/SkeletonGraphic/Shaders/Spine-SkeletonGraphic-TintBlack.shader @@ -111,7 +111,7 @@ Shader "Spine/SkeletonGraphic Tint Black" texColor.rgb *= texColor.a; #endif - texColor.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect); + texColor *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect); #ifdef UNITY_UI_ALPHACLIP clip (texColor.a - 0.001); diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/SkeletonGraphic/Shaders/Spine-SkeletonGraphic.shader b/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/SkeletonGraphic/Shaders/Spine-SkeletonGraphic.shader index 87ede06cd..c570c6585 100644 --- a/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/SkeletonGraphic/Shaders/Spine-SkeletonGraphic.shader +++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/SkeletonGraphic/Shaders/Spine-SkeletonGraphic.shader @@ -109,7 +109,7 @@ Shader "Spine/SkeletonGraphic" half4 color = (texColor + _TextureSampleAdd) * IN.color; - color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect); + color *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect); #ifdef UNITY_UI_ALPHACLIP clip (color.a - 0.001);