mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-22 02:06:03 +08:00
[unity] Fixed some Inspector buttons being displayed without border in Unity 2019.3. GuiStyle.Name was the problem. Fixes #1654.
This commit is contained in:
parent
39387b1015
commit
381c23b5fc
@ -87,7 +87,7 @@ namespace Spine.Unity.Editor {
|
|||||||
using (new EditorGUILayout.VerticalScope(EditorStyles.helpBox)) {
|
using (new EditorGUILayout.VerticalScope(EditorStyles.helpBox)) {
|
||||||
EditorGUILayout.HelpBox("It's ideal to add BoundingBoxFollower to a separate child GameObject of the Spine GameObject.", MessageType.Warning);
|
EditorGUILayout.HelpBox("It's ideal to add BoundingBoxFollower to a separate child GameObject of the Spine GameObject.", MessageType.Warning);
|
||||||
|
|
||||||
if (GUILayout.Button(new GUIContent("Move BoundingBoxFollower to new GameObject", Icons.boundingBox), GUILayout.Height(50f))) {
|
if (GUILayout.Button(new GUIContent("Move BoundingBoxFollower to new GameObject", Icons.boundingBox), GUILayout.Height(30f))) {
|
||||||
AddBoundingBoxFollowerChild(skeletonRendererValue, follower);
|
AddBoundingBoxFollowerChild(skeletonRendererValue, follower);
|
||||||
DestroyImmediate(follower);
|
DestroyImmediate(follower);
|
||||||
return;
|
return;
|
||||||
|
|||||||
@ -220,13 +220,12 @@ namespace Spine.Unity.Editor {
|
|||||||
|
|
||||||
#region Button
|
#region Button
|
||||||
const float CenterButtonMaxWidth = 270f;
|
const float CenterButtonMaxWidth = 270f;
|
||||||
const float CenterButtonHeight = 35f;
|
const float CenterButtonHeight = 30f;
|
||||||
static GUIStyle spineButtonStyle;
|
static GUIStyle spineButtonStyle;
|
||||||
static GUIStyle SpineButtonStyle {
|
static GUIStyle SpineButtonStyle {
|
||||||
get {
|
get {
|
||||||
if (spineButtonStyle == null) {
|
if (spineButtonStyle == null) {
|
||||||
spineButtonStyle = new GUIStyle(GUI.skin.button);
|
spineButtonStyle = new GUIStyle(GUI.skin.button);
|
||||||
spineButtonStyle.name = "Spine Button";
|
|
||||||
spineButtonStyle.padding = new RectOffset(10, 10, 10, 10);
|
spineButtonStyle.padding = new RectOffset(10, 10, 10, 10);
|
||||||
}
|
}
|
||||||
return spineButtonStyle;
|
return spineButtonStyle;
|
||||||
|
|||||||
@ -182,7 +182,7 @@ namespace Spine.Unity.Examples {
|
|||||||
if (component.enabled && component.SkeletonRenderer != null && extraRenderersNeeded > 0) {
|
if (component.enabled && component.SkeletonRenderer != null && extraRenderersNeeded > 0) {
|
||||||
EditorGUILayout.HelpBox(string.Format("Insufficient parts renderers. Some parts will not be rendered."), MessageType.Warning);
|
EditorGUILayout.HelpBox(string.Format("Insufficient parts renderers. Some parts will not be rendered."), MessageType.Warning);
|
||||||
string addMissingLabel = string.Format("Add the missing renderer{1} ({0}) ", extraRenderersNeeded, SpineInspectorUtility.PluralThenS(extraRenderersNeeded));
|
string addMissingLabel = string.Format("Add the missing renderer{1} ({0}) ", extraRenderersNeeded, SpineInspectorUtility.PluralThenS(extraRenderersNeeded));
|
||||||
if (GUILayout.Button(addMissingLabel, GUILayout.Height(40f))) {
|
if (GUILayout.Button(addMissingLabel, GUILayout.Height(30f))) {
|
||||||
AddPartsRenderer(extraRenderersNeeded);
|
AddPartsRenderer(extraRenderersNeeded);
|
||||||
DetectOrphanedPartsRenderers(component);
|
DetectOrphanedPartsRenderers(component);
|
||||||
partsRendererInitRequired = true;
|
partsRendererInitRequired = true;
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user