Merge pull request #500 from EsotericSoftware/unity-attributes

[Unity] Property Attribute updates

New [SpineEventData] attribute.
Some refactoring.
This commit is contained in:
John 2015-12-30 15:41:21 +08:00
commit 3843b7f9d3
2 changed files with 182 additions and 414 deletions

View File

@ -1,5 +1,4 @@
/*****************************************************************************
* Spine Attribute Drawers created by Mitch Thompson
* Full irrevocable rights and permissions granted to Esoteric Software
@ -8,9 +7,6 @@ using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Linq;
using System.Reflection;
using Spine;
@ -25,21 +21,18 @@ public struct SpineDrawerValuePair {
}
}
[CustomPropertyDrawer(typeof(SpineSlot))]
public class SpineSlotDrawer : PropertyDrawer {
SkeletonDataAsset skeletonDataAsset;
public abstract class SpineTreeItemDrawerBase<T> : PropertyDrawer where T:SpineAttributeBase {
protected SkeletonDataAsset skeletonDataAsset;
protected T TargetAttribute { get { return (T)attribute; } }
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) {
if (property.propertyType != SerializedPropertyType.String) {
EditorGUI.LabelField(position, "ERROR:", "May only apply to type string");
return;
}
SpineSlot attrib = (SpineSlot)attribute;
var dataProperty = property.serializedObject.FindProperty(attrib.dataField);
var dataProperty = property.serializedObject.FindProperty(TargetAttribute.dataField);
if (dataProperty != null) {
if (dataProperty.objectReferenceValue is SkeletonDataAsset) {
skeletonDataAsset = (SkeletonDataAsset)dataProperty.objectReferenceValue;
@ -51,7 +44,7 @@ public class SpineSlotDrawer : PropertyDrawer {
EditorGUI.LabelField(position, "ERROR:", "Invalid reference type");
return;
}
} else if (property.serializedObject.targetObject is Component) {
var component = (Component)property.serializedObject.targetObject;
if (component.GetComponentInChildren<SkeletonRenderer>() != null) {
@ -59,43 +52,60 @@ public class SpineSlotDrawer : PropertyDrawer {
skeletonDataAsset = skeletonRenderer.skeletonDataAsset;
}
}
if (skeletonDataAsset == null) {
EditorGUI.LabelField(position, "ERROR:", "Must have reference to a SkeletonDataAsset");
return;
}
position = EditorGUI.PrefixLabel(position, label);
if (GUI.Button(position, property.stringValue, EditorStyles.popup)) {
Selector(property);
}
}
void Selector(SerializedProperty property) {
SpineSlot attrib = (SpineSlot)attribute;
protected virtual void Selector (SerializedProperty property) {
SkeletonData data = skeletonDataAsset.GetSkeletonData(true);
if (data == null)
return;
GenericMenu menu = new GenericMenu();
PopulateMenu (menu, property, this.TargetAttribute, data);
menu.ShowAsContext();
}
menu.AddDisabledItem(new GUIContent(skeletonDataAsset.name));
menu.AddSeparator("");
protected abstract void PopulateMenu (GenericMenu menu, SerializedProperty property, T targetAttribute, SkeletonData data);
protected virtual void HandleSelect (object val) {
var pair = (SpineDrawerValuePair)val;
pair.property.stringValue = pair.str;
pair.property.serializedObject.ApplyModifiedProperties();
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label) {
return 18;
}
}
[CustomPropertyDrawer(typeof(SpineSlot))]
public class SpineSlotDrawer : SpineTreeItemDrawerBase<SpineSlot> {
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineSlot targetAttribute, SkeletonData data) {
for (int i = 0; i < data.Slots.Count; i++) {
string name = data.Slots.Items[i].Name;
if (name.StartsWith(attrib.startsWith)) {
if (attrib.containsBoundingBoxes) {
if (name.StartsWith(targetAttribute.startsWith)) {
if (targetAttribute.containsBoundingBoxes) {
int slotIndex = i;
List<Attachment> attachments = new List<Attachment>();
foreach (var skin in data.Skins) {
skin.FindAttachmentsForSlot(slotIndex, attachments);
}
bool hasBoundingBox = false;
foreach (var attachment in attachments) {
if (attachment is BoundingBoxAttachment) {
@ -104,315 +114,83 @@ public class SpineSlotDrawer : PropertyDrawer {
break;
}
}
if (!hasBoundingBox)
menu.AddDisabledItem(new GUIContent(name));
} else {
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
}
}
}
menu.ShowAsContext();
}
void HandleSelect(object val) {
var pair = (SpineDrawerValuePair)val;
pair.property.stringValue = pair.str;
pair.property.serializedObject.ApplyModifiedProperties();
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label) {
return 18;
}
}
[CustomPropertyDrawer(typeof(SpineSkin))]
public class SpineSkinDrawer : PropertyDrawer {
SkeletonDataAsset skeletonDataAsset;
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
if (property.propertyType != SerializedPropertyType.String) {
EditorGUI.LabelField(position, "ERROR:", "May only apply to type string");
return;
}
SpineSkin attrib = (SpineSkin)attribute;
var dataProperty = property.serializedObject.FindProperty(attrib.dataField);
if (dataProperty != null) {
if (dataProperty.objectReferenceValue is SkeletonDataAsset) {
skeletonDataAsset = (SkeletonDataAsset)dataProperty.objectReferenceValue;
} else if (dataProperty.objectReferenceValue is SkeletonRenderer) {
var renderer = (SkeletonRenderer)dataProperty.objectReferenceValue;
if (renderer != null)
skeletonDataAsset = renderer.skeletonDataAsset;
} else {
EditorGUI.LabelField(position, "ERROR:", "Invalid reference type");
return;
}
} else if (property.serializedObject.targetObject is Component) {
var component = (Component)property.serializedObject.targetObject;
if (component.GetComponentInChildren<SkeletonRenderer>() != null) {
var skeletonRenderer = component.GetComponentInChildren<SkeletonRenderer>();
skeletonDataAsset = skeletonRenderer.skeletonDataAsset;
}
}
if (skeletonDataAsset == null) {
EditorGUI.LabelField(position, "ERROR:", "Must have reference to a SkeletonDataAsset");
return;
}
position = EditorGUI.PrefixLabel(position, label);
if (GUI.Button(position, property.stringValue, EditorStyles.popup)) {
Selector(property);
}
}
void Selector(SerializedProperty property) {
SpineSkin attrib = (SpineSkin)attribute;
SkeletonData data = skeletonDataAsset.GetSkeletonData(true);
if (data == null)
return;
GenericMenu menu = new GenericMenu();
public class SpineSkinDrawer : SpineTreeItemDrawerBase<SpineSkin> {
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineSkin targetAttribute, SkeletonData data) {
menu.AddDisabledItem(new GUIContent(skeletonDataAsset.name));
menu.AddSeparator("");
for (int i = 0; i < data.Skins.Count; i++) {
string name = data.Skins.Items[i].Name;
if (name.StartsWith(attrib.startsWith))
if (name.StartsWith(targetAttribute.startsWith))
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
}
menu.ShowAsContext();
}
void HandleSelect(object val) {
var pair = (SpineDrawerValuePair)val;
pair.property.stringValue = pair.str;
pair.property.serializedObject.ApplyModifiedProperties();
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label) {
return 18;
}
}
[CustomPropertyDrawer(typeof(SpineAtlasRegion))]
public class SpineAtlasRegionDrawer : PropertyDrawer {
Component component;
SerializedProperty atlasProp;
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
if (property.propertyType != SerializedPropertyType.String) {
EditorGUI.LabelField(position, "ERROR:", "May only apply to type string");
return;
}
component = (Component)property.serializedObject.targetObject;
if (component != null)
atlasProp = property.serializedObject.FindProperty("atlasAsset");
else
atlasProp = null;
if (atlasProp == null) {
EditorGUI.LabelField(position, "ERROR:", "Must have AtlasAsset variable!");
return;
} else if (atlasProp.objectReferenceValue == null) {
EditorGUI.LabelField(position, "ERROR:", "Atlas variable must not be null!");
return;
} else if (atlasProp.objectReferenceValue.GetType() != typeof(AtlasAsset)) {
EditorGUI.LabelField(position, "ERROR:", "Atlas variable must be of type AtlasAsset!");
}
position = EditorGUI.PrefixLabel(position, label);
if (GUI.Button(position, property.stringValue, EditorStyles.popup)) {
Selector(property);
}
}
void Selector(SerializedProperty property) {
GenericMenu menu = new GenericMenu();
AtlasAsset atlasAsset = (AtlasAsset)atlasProp.objectReferenceValue;
Atlas atlas = atlasAsset.GetAtlas();
FieldInfo field = typeof(Atlas).GetField("regions", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.NonPublic);
List<AtlasRegion> regions = (List<AtlasRegion>)field.GetValue(atlas);
for (int i = 0; i < regions.Count; i++) {
string name = regions[i].name;
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
}
menu.ShowAsContext();
}
void HandleSelect(object val) {
var pair = (SpineDrawerValuePair)val;
pair.property.stringValue = pair.str;
pair.property.serializedObject.ApplyModifiedProperties();
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label) {
return 18;
}
}
[CustomPropertyDrawer(typeof(SpineAnimation))]
public class SpineAnimationDrawer : PropertyDrawer {
SkeletonDataAsset skeletonDataAsset;
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
if (property.propertyType != SerializedPropertyType.String) {
EditorGUI.LabelField(position, "ERROR:", "May only apply to type string");
return;
}
SpineAnimation attrib = (SpineAnimation)attribute;
var dataProperty = property.serializedObject.FindProperty(attrib.dataField);
if (dataProperty != null) {
if (dataProperty.objectReferenceValue is SkeletonDataAsset) {
skeletonDataAsset = (SkeletonDataAsset)dataProperty.objectReferenceValue;
} else if (dataProperty.objectReferenceValue is SkeletonRenderer) {
var renderer = (SkeletonRenderer)dataProperty.objectReferenceValue;
if (renderer != null)
skeletonDataAsset = renderer.skeletonDataAsset;
} else {
EditorGUI.LabelField(position, "ERROR:", "Invalid reference type");
return;
}
} else if (property.serializedObject.targetObject is Component) {
var component = (Component)property.serializedObject.targetObject;
if (component.GetComponentInChildren<SkeletonRenderer>() != null) {
var skeletonRenderer = component.GetComponentInChildren<SkeletonRenderer>();
skeletonDataAsset = skeletonRenderer.skeletonDataAsset;
}
}
if (skeletonDataAsset == null) {
EditorGUI.LabelField(position, "ERROR:", "Must have reference to a SkeletonDataAsset");
return;
}
position = EditorGUI.PrefixLabel(position, label);
if (GUI.Button(position, property.stringValue, EditorStyles.popup)) {
Selector(property);
}
}
void Selector(SerializedProperty property) {
SpineAnimation attrib = (SpineAnimation)attribute;
GenericMenu menu = new GenericMenu();
public class SpineAnimationDrawer : SpineTreeItemDrawerBase<SpineAnimation> {
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineAnimation targetAttribute, SkeletonData data) {
var animations = skeletonDataAsset.GetAnimationStateData().SkeletonData.Animations;
for (int i = 0; i < animations.Count; i++) {
string name = animations.Items[i].Name;
if (name.StartsWith(attrib.startsWith))
if (name.StartsWith(targetAttribute.startsWith))
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
}
menu.ShowAsContext();
}
void HandleSelect(object val) {
var pair = (SpineDrawerValuePair)val;
pair.property.stringValue = pair.str;
pair.property.serializedObject.ApplyModifiedProperties();
}
[CustomPropertyDrawer(typeof(SpineEventData))]
public class SpineEventDataDrawer : SpineTreeItemDrawerBase<SpineEventData> {
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineEventData targetAttribute, SkeletonData data) {
var events = skeletonDataAsset.GetSkeletonData(false).Events;
for (int i = 0; i < events.Count; i++) {
string name = events.Items[i].Name;
if (name.StartsWith(targetAttribute.startsWith))
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
}
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label) {
return 18;
}
}
[CustomPropertyDrawer(typeof(SpineAttachment))]
public class SpineAttachmentDrawer : PropertyDrawer {
public class SpineAttachmentDrawer : SpineTreeItemDrawerBase<SpineAttachment> {
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineAttachment targetAttribute, SkeletonData data) {
List<Skin> validSkins = new List<Skin>();
SkeletonRenderer skeletonRenderer = null;
SkeletonDataAsset skeletonDataAsset;
SkeletonRenderer skeletonRenderer;
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
if (property.propertyType != SerializedPropertyType.String) {
EditorGUI.LabelField(position, "ERROR:", "May only apply to type string");
return;
}
SpineAttachment attrib = (SpineAttachment)attribute;
var dataProperty = property.serializedObject.FindProperty(attrib.dataField);
if (dataProperty != null) {
if (dataProperty.objectReferenceValue is SkeletonDataAsset) {
skeletonDataAsset = (SkeletonDataAsset)dataProperty.objectReferenceValue;
} else if (dataProperty.objectReferenceValue is SkeletonRenderer) {
var renderer = (SkeletonRenderer)dataProperty.objectReferenceValue;
if (renderer != null)
skeletonDataAsset = renderer.skeletonDataAsset;
else {
EditorGUI.LabelField(position, "ERROR:", "No SkeletonRenderer");
}
} else {
EditorGUI.LabelField(position, "ERROR:", "Invalid reference type");
return;
}
} else if (property.serializedObject.targetObject is Component) {
if (property.serializedObject.targetObject is Component) {
var component = (Component)property.serializedObject.targetObject;
if (component.GetComponentInChildren<SkeletonRenderer>() != null) {
skeletonRenderer = component.GetComponentInChildren<SkeletonRenderer>();
if (skeletonDataAsset != skeletonRenderer.skeletonDataAsset) {
Debug.LogError("DataField SkeletonDataAsset and SkeletonRenderer/SkeletonAnimation's SkeletonDataAsset do not match. Remove the explicit dataField parameter of your [SpineAttachment] field.");
}
skeletonDataAsset = skeletonRenderer.skeletonDataAsset;
}
}
if (skeletonDataAsset == null && skeletonRenderer == null) {
EditorGUI.LabelField(position, "ERROR:", "Must have reference to a SkeletonDataAsset or SkeletonRenderer");
return;
}
position = EditorGUI.PrefixLabel(position, label);
if (GUI.Button(position, property.stringValue, EditorStyles.popup)) {
Selector(property);
}
}
void Selector(SerializedProperty property) {
SkeletonData data = skeletonDataAsset.GetSkeletonData(true);
if (data == null)
return;
SpineAttachment attrib = (SpineAttachment)attribute;
List<Skin> validSkins = new List<Skin>();
if (skeletonRenderer != null && attrib.currentSkinOnly) {
if (skeletonRenderer != null && targetAttribute.currentSkinOnly) {
if (skeletonRenderer.skeleton.Skin != null) {
validSkins.Add(skeletonRenderer.skeleton.Skin);
} else {
@ -424,62 +202,61 @@ public class SpineAttachmentDrawer : PropertyDrawer {
validSkins.Add(skin);
}
}
GenericMenu menu = new GenericMenu();
List<string> attachmentNames = new List<string>();
List<string> placeholderNames = new List<string>();
string prefix = "";
if (skeletonRenderer != null && attrib.currentSkinOnly)
if (skeletonRenderer != null && targetAttribute.currentSkinOnly)
menu.AddDisabledItem(new GUIContent(skeletonRenderer.gameObject.name + " (SkeletonRenderer)"));
else
menu.AddDisabledItem(new GUIContent(skeletonDataAsset.name));
menu.AddSeparator("");
menu.AddItem(new GUIContent("Null"), property.stringValue == "", HandleSelect, new SpineDrawerValuePair("", property));
menu.AddSeparator("");
Skin defaultSkin = data.Skins.Items[0];
SerializedProperty slotProperty = property.serializedObject.FindProperty(attrib.slotField);
SerializedProperty slotProperty = property.serializedObject.FindProperty(targetAttribute.slotField);
string slotMatch = "";
if (slotProperty != null) {
if (slotProperty.propertyType == SerializedPropertyType.String) {
slotMatch = slotProperty.stringValue.ToLower();
}
}
foreach (Skin skin in validSkins) {
string skinPrefix = skin.Name + "/";
if (validSkins.Count > 1)
prefix = skinPrefix;
for (int i = 0; i < data.Slots.Count; i++) {
if (slotMatch.Length > 0 && data.Slots.Items[i].Name.ToLower().Contains(slotMatch) == false)
continue;
attachmentNames.Clear();
placeholderNames.Clear();
skin.FindNamesForSlot(i, attachmentNames);
if (skin != defaultSkin) {
defaultSkin.FindNamesForSlot(i, attachmentNames);
skin.FindNamesForSlot(i, placeholderNames);
}
for (int a = 0; a < attachmentNames.Count; a++) {
string attachmentPath = attachmentNames[a];
string menuPath = prefix + data.Slots.Items[i].Name + "/" + attachmentPath;
string name = attachmentNames[a];
if (attrib.returnAttachmentPath)
if (targetAttribute.returnAttachmentPath)
name = skin.Name + "/" + data.Slots.Items[i].Name + "/" + attachmentPath;
if (attrib.placeholdersOnly && placeholderNames.Contains(attachmentPath) == false) {
if (targetAttribute.placeholdersOnly && placeholderNames.Contains(attachmentPath) == false) {
menu.AddDisabledItem(new GUIContent(menuPath));
} else {
menu.AddItem(new GUIContent(menuPath), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
@ -489,96 +266,83 @@ public class SpineAttachmentDrawer : PropertyDrawer {
}
}
}
menu.ShowAsContext();
}
void HandleSelect(object val) {
var pair = (SpineDrawerValuePair)val;
pair.property.stringValue = pair.str;
pair.property.serializedObject.ApplyModifiedProperties();
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label) {
return 18;
}
}
[CustomPropertyDrawer(typeof(SpineBone))]
public class SpineBoneDrawer : PropertyDrawer {
SkeletonDataAsset skeletonDataAsset;
public class SpineBoneDrawer : SpineTreeItemDrawerBase<SpineBone> {
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineBone targetAttribute, SkeletonData data) {
menu.AddDisabledItem(new GUIContent(skeletonDataAsset.name));
menu.AddSeparator("");
for (int i = 0; i < data.Bones.Count; i++) {
string name = data.Bones.Items[i].Name;
if (name.StartsWith(targetAttribute.startsWith))
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
}
}
}
[CustomPropertyDrawer(typeof(SpineAtlasRegion))]
public class SpineAtlasRegionDrawer : PropertyDrawer {
Component component;
SerializedProperty atlasProp;
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
if (property.propertyType != SerializedPropertyType.String) {
EditorGUI.LabelField(position, "ERROR:", "May only apply to type string");
return;
}
SpineBone attrib = (SpineBone)attribute;
var dataProperty = property.serializedObject.FindProperty(attrib.dataField);
if (dataProperty != null) {
if (dataProperty.objectReferenceValue is SkeletonDataAsset) {
skeletonDataAsset = (SkeletonDataAsset)dataProperty.objectReferenceValue;
} else if (dataProperty.objectReferenceValue is SkeletonRenderer) {
var renderer = (SkeletonRenderer)dataProperty.objectReferenceValue;
if (renderer != null)
skeletonDataAsset = renderer.skeletonDataAsset;
} else {
EditorGUI.LabelField(position, "ERROR:", "Invalid reference type");
return;
}
} else if (property.serializedObject.targetObject is Component) {
var component = (Component)property.serializedObject.targetObject;
if (component.GetComponentInChildren<SkeletonRenderer>() != null) {
var skeletonRenderer = component.GetComponentInChildren<SkeletonRenderer>();
skeletonDataAsset = skeletonRenderer.skeletonDataAsset;
}
}
if (skeletonDataAsset == null) {
EditorGUI.LabelField(position, "ERROR:", "Must have reference to a SkeletonDataAsset");
component = (Component)property.serializedObject.targetObject;
if (component != null)
atlasProp = property.serializedObject.FindProperty("atlasAsset");
else
atlasProp = null;
if (atlasProp == null) {
EditorGUI.LabelField(position, "ERROR:", "Must have AtlasAsset variable!");
return;
} else if (atlasProp.objectReferenceValue == null) {
EditorGUI.LabelField(position, "ERROR:", "Atlas variable must not be null!");
return;
} else if (atlasProp.objectReferenceValue.GetType() != typeof(AtlasAsset)) {
EditorGUI.LabelField(position, "ERROR:", "Atlas variable must be of type AtlasAsset!");
}
position = EditorGUI.PrefixLabel(position, label);
if (GUI.Button(position, property.stringValue, EditorStyles.popup)) {
Selector(property);
}
}
void Selector(SerializedProperty property) {
SpineBone attrib = (SpineBone)attribute;
SkeletonData data = skeletonDataAsset.GetSkeletonData(true);
if (data == null)
return;
void Selector (SerializedProperty property) {
GenericMenu menu = new GenericMenu();
menu.AddDisabledItem(new GUIContent(skeletonDataAsset.name));
menu.AddSeparator("");
for (int i = 0; i < data.Bones.Count; i++) {
string name = data.Bones.Items[i].Name;
if (name.StartsWith(attrib.startsWith))
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
AtlasAsset atlasAsset = (AtlasAsset)atlasProp.objectReferenceValue;
Atlas atlas = atlasAsset.GetAtlas();
FieldInfo field = typeof(Atlas).GetField("regions", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.NonPublic);
List<AtlasRegion> regions = (List<AtlasRegion>)field.GetValue(atlas);
for (int i = 0; i < regions.Count; i++) {
string name = regions[i].name;
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
}
menu.ShowAsContext();
}
void HandleSelect(object val) {
static void HandleSelect (object val) {
var pair = (SpineDrawerValuePair)val;
pair.property.stringValue = pair.str;
pair.property.serializedObject.ApplyModifiedProperties();
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label) {
return 18;
}
}
}

View File

@ -7,9 +7,12 @@
using UnityEngine;
using System.Collections;
public class SpineSlot : PropertyAttribute {
public string startsWith = "";
public abstract class SpineAttributeBase : PropertyAttribute {
public string dataField = "";
public string startsWith = "";
}
public class SpineSlot : SpineAttributeBase {
public bool containsBoundingBoxes = false;
/// <summary>
@ -21,17 +24,29 @@ public class SpineSlot : PropertyAttribute {
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent<SkeletonRenderer>() will be called as a fallback.
/// </param>
/// <param name="containsBoundingBoxes">Disables popup results that don't contain bounding box attachments when true.</param>
public SpineSlot (string startsWith = "", string dataField = "", bool containsBoundingBoxes = false) {
public SpineSlot(string startsWith = "", string dataField = "", bool containsBoundingBoxes = false) {
this.startsWith = startsWith;
this.dataField = dataField;
this.containsBoundingBoxes = containsBoundingBoxes;
}
}
public class SpineSkin : PropertyAttribute {
public string startsWith = "";
public string dataField = "";
public class SpineEventData : SpineAttributeBase {
/// <summary>
/// Smart popup menu for Spine Events (Spine.EventData)
/// </summary>
/// <param name="startsWith">Filters popup results to elements that begin with supplied string.</param>
/// <param name="dataField">If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives).
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent<SkeletonRenderer>() will be called as a fallback.
/// </param>
public SpineEventData(string startsWith = "", string dataField = "") {
this.startsWith = startsWith;
this.dataField = dataField;
}
}
public class SpineSkin : SpineAttributeBase {
/// <summary>
/// Smart popup menu for Spine Skins
/// </summary>
@ -40,15 +55,12 @@ public class SpineSkin : PropertyAttribute {
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives)
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent<SkeletonRenderer>() will be called as a fallback.
/// </param>
public SpineSkin (string startsWith = "", string dataField = "") {
public SpineSkin(string startsWith = "", string dataField = "") {
this.startsWith = startsWith;
this.dataField = dataField;
}
}
public class SpineAnimation : PropertyAttribute {
public string startsWith = "";
public string dataField = "";
public class SpineAnimation : SpineAttributeBase {
/// <summary>
/// Smart popup menu for Spine Animations
/// </summary>
@ -57,24 +69,18 @@ public class SpineAnimation : PropertyAttribute {
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives)
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent<SkeletonRenderer>() will be called as a fallback.
/// </param>
public SpineAnimation (string startsWith = "", string dataField = "") {
public SpineAnimation(string startsWith = "", string dataField = "") {
this.startsWith = startsWith;
this.dataField = dataField;
}
}
public class SpineAttachment : PropertyAttribute {
public class SpineAttachment : SpineAttributeBase {
public bool returnAttachmentPath = false;
public bool currentSkinOnly = false;
public bool placeholdersOnly = false;
public string dataField = "";
public string slotField = "";
public SpineAttachment () {
}
/// <summary>
/// Smart popup menu for Spine Attachments
/// </summary>
@ -86,19 +92,19 @@ public class SpineAttachment : PropertyAttribute {
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives)
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent<SkeletonRenderer>() will be called as a fallback.
/// </param>
public SpineAttachment (bool currentSkinOnly = true, bool returnAttachmentPath = false, bool placeholdersOnly = false, string slotField = "", string dataField = "") {
public SpineAttachment(bool currentSkinOnly = true, bool returnAttachmentPath = false, bool placeholdersOnly = false, string slotField = "", string dataField = "") {
this.currentSkinOnly = currentSkinOnly;
this.returnAttachmentPath = returnAttachmentPath;
this.placeholdersOnly = placeholdersOnly;
this.slotField = slotField;
this.dataField = dataField;
this.dataField = dataField;
}
public static Hierarchy GetHierarchy (string fullPath) {
public static Hierarchy GetHierarchy(string fullPath) {
return new Hierarchy(fullPath);
}
public static Spine.Attachment GetAttachment (string attachmentPath, Spine.SkeletonData skeletonData) {
public static Spine.Attachment GetAttachment(string attachmentPath, Spine.SkeletonData skeletonData) {
var hierarchy = SpineAttachment.GetHierarchy(attachmentPath);
if (hierarchy.name == "")
return null;
@ -106,7 +112,7 @@ public class SpineAttachment : PropertyAttribute {
return skeletonData.FindSkin(hierarchy.skin).GetAttachment(skeletonData.FindSlotIndex(hierarchy.slot), hierarchy.name);
}
public static Spine.Attachment GetAttachment (string attachmentPath, SkeletonDataAsset skeletonDataAsset) {
public static Spine.Attachment GetAttachment(string attachmentPath, SkeletonDataAsset skeletonDataAsset) {
return GetAttachment(attachmentPath, skeletonDataAsset.GetSkeletonData(true));
}
@ -115,14 +121,15 @@ public class SpineAttachment : PropertyAttribute {
public string slot;
public string name;
public Hierarchy (string fullPath) {
string[] chunks = fullPath.Split(new char[] { '/' }, System.StringSplitOptions.RemoveEmptyEntries);
public Hierarchy(string fullPath) {
string[] chunks = fullPath.Split(new char[]{'/'}, System.StringSplitOptions.RemoveEmptyEntries);
if (chunks.Length == 0) {
skin = "";
slot = "";
name = "";
return;
} else if (chunks.Length < 2) {
}
else if (chunks.Length < 2) {
throw new System.Exception("Cannot generate Attachment Hierarchy from string! Not enough components! [" + fullPath + "]");
}
skin = chunks[0];
@ -135,10 +142,7 @@ public class SpineAttachment : PropertyAttribute {
}
}
public class SpineBone : PropertyAttribute {
public string startsWith = "";
public string dataField = "";
public class SpineBone : SpineAttributeBase {
/// <summary>
/// Smart popup menu for Spine Bones
/// </summary>
@ -147,19 +151,19 @@ public class SpineBone : PropertyAttribute {
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives)
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent<SkeletonRenderer>() will be called as a fallback.
/// </param>
public SpineBone (string startsWith = "", string dataField = "") {
public SpineBone(string startsWith = "", string dataField = "") {
this.startsWith = startsWith;
this.dataField = dataField;
}
public static Spine.Bone GetBone (string boneName, SkeletonRenderer renderer) {
public static Spine.Bone GetBone(string boneName, SkeletonRenderer renderer) {
if (renderer.skeleton == null)
return null;
return renderer.skeleton.FindBone(boneName);
}
public static Spine.BoneData GetBoneData (string boneName, SkeletonDataAsset skeletonDataAsset) {
public static Spine.BoneData GetBoneData(string boneName, SkeletonDataAsset skeletonDataAsset) {
var data = skeletonDataAsset.GetSkeletonData(true);
return data.FindBone(boneName);
@ -169,4 +173,4 @@ public class SpineBone : PropertyAttribute {
public class SpineAtlasRegion : PropertyAttribute {
//TODO: Standardize with Skeleton attributes
//NOTE: For now, relies on locally scoped field named "atlasAsset" for source.
}
}