mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
[cocos2dx] Fixed mesh rendering
This commit is contained in:
parent
aa33f980d2
commit
38c3687e85
@ -53,7 +53,7 @@ bool BatchingExample::init () {
|
|||||||
|
|
||||||
// Load the skeleton data.
|
// Load the skeleton data.
|
||||||
spSkeletonJson* json = spSkeletonJson_createWithLoader(_attachmentLoader);
|
spSkeletonJson* json = spSkeletonJson_createWithLoader(_attachmentLoader);
|
||||||
json->scale = 0.6f; // Resizes skeleton data to 60% of the size it was in Spine.
|
json->scale = 0.1f; // Resizes skeleton data to 60% of the size it was in Spine.
|
||||||
_skeletonData = spSkeletonJson_readSkeletonDataFile(json, "spineboy.json");
|
_skeletonData = spSkeletonJson_readSkeletonDataFile(json, "spineboy.json");
|
||||||
CCASSERT(_skeletonData, json->error ? json->error : "Error reading skeleton data file.");
|
CCASSERT(_skeletonData, json->error ? json->error : "Error reading skeleton data file.");
|
||||||
spSkeletonJson_dispose(json);
|
spSkeletonJson_dispose(json);
|
||||||
@ -65,7 +65,7 @@ bool BatchingExample::init () {
|
|||||||
|
|
||||||
int xMin = _contentSize.width * 0.10f, xMax = _contentSize.width * 0.90f;
|
int xMin = _contentSize.width * 0.10f, xMax = _contentSize.width * 0.90f;
|
||||||
int yMin = 0, yMax = _contentSize.height * 0.7f;
|
int yMin = 0, yMax = _contentSize.height * 0.7f;
|
||||||
for (int i = 0; i < 5000; i++) {
|
for (int i = 0; i < 500; i++) {
|
||||||
// Each skeleton node shares the same atlas, skeleton data, and mix times.
|
// Each skeleton node shares the same atlas, skeleton data, and mix times.
|
||||||
SkeletonAnimation* skeletonNode = SkeletonAnimation::createWithData(_skeletonData, false);
|
SkeletonAnimation* skeletonNode = SkeletonAnimation::createWithData(_skeletonData, false);
|
||||||
skeletonNode->setAnimationStateData(_stateData);
|
skeletonNode->setAnimationStateData(_stateData);
|
||||||
|
|||||||
@ -216,7 +216,7 @@ void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t
|
|||||||
triangles.verts = batch->allocateVertices(attachmentVertices->_triangles->vertCount);
|
triangles.verts = batch->allocateVertices(attachmentVertices->_triangles->vertCount);
|
||||||
triangles.vertCount = attachmentVertices->_triangles->vertCount;
|
triangles.vertCount = attachmentVertices->_triangles->vertCount;
|
||||||
memcpy(triangles.verts, attachmentVertices->_triangles->verts, sizeof(cocos2d::V3F_C4B_T2F) * attachmentVertices->_triangles->vertCount);
|
memcpy(triangles.verts, attachmentVertices->_triangles->verts, sizeof(cocos2d::V3F_C4B_T2F) * attachmentVertices->_triangles->vertCount);
|
||||||
spVertexAttachment_computeWorldVertices(SUPER(attachment), slot, 0, triangles.vertCount, (float*)triangles.verts, 0, 6);
|
spVertexAttachment_computeWorldVertices(SUPER(attachment), slot, 0, triangles.vertCount * sizeof(cocos2d::V3F_C4B_T2F) / 4, (float*)triangles.verts, 0, 6);
|
||||||
color.r = attachment->color.r;
|
color.r = attachment->color.r;
|
||||||
color.g = attachment->color.g;
|
color.g = attachment->color.g;
|
||||||
color.b = attachment->color.b;
|
color.b = attachment->color.b;
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user