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https://github.com/EsotericSoftware/spine-runtimes.git
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[cocos2dx] Fixed mesh rendering
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@ -53,7 +53,7 @@ bool BatchingExample::init () {
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// Load the skeleton data.
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spSkeletonJson* json = spSkeletonJson_createWithLoader(_attachmentLoader);
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json->scale = 0.6f; // Resizes skeleton data to 60% of the size it was in Spine.
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json->scale = 0.1f; // Resizes skeleton data to 60% of the size it was in Spine.
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_skeletonData = spSkeletonJson_readSkeletonDataFile(json, "spineboy.json");
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CCASSERT(_skeletonData, json->error ? json->error : "Error reading skeleton data file.");
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spSkeletonJson_dispose(json);
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@ -65,7 +65,7 @@ bool BatchingExample::init () {
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int xMin = _contentSize.width * 0.10f, xMax = _contentSize.width * 0.90f;
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int yMin = 0, yMax = _contentSize.height * 0.7f;
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for (int i = 0; i < 5000; i++) {
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for (int i = 0; i < 500; i++) {
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// Each skeleton node shares the same atlas, skeleton data, and mix times.
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SkeletonAnimation* skeletonNode = SkeletonAnimation::createWithData(_skeletonData, false);
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skeletonNode->setAnimationStateData(_stateData);
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@ -216,7 +216,7 @@ void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t
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triangles.verts = batch->allocateVertices(attachmentVertices->_triangles->vertCount);
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triangles.vertCount = attachmentVertices->_triangles->vertCount;
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memcpy(triangles.verts, attachmentVertices->_triangles->verts, sizeof(cocos2d::V3F_C4B_T2F) * attachmentVertices->_triangles->vertCount);
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spVertexAttachment_computeWorldVertices(SUPER(attachment), slot, 0, triangles.vertCount, (float*)triangles.verts, 0, 6);
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spVertexAttachment_computeWorldVertices(SUPER(attachment), slot, 0, triangles.vertCount * sizeof(cocos2d::V3F_C4B_T2F) / 4, (float*)triangles.verts, 0, 6);
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color.r = attachment->color.r;
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color.g = attachment->color.g;
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color.b = attachment->color.b;
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