[ts][threejs] Added multi-page atlas and blend modes support

Also updated to latest ThreeJS release and some clean-up.
This commit is contained in:
badlogic 2021-10-20 00:09:31 +02:00
parent caed7614c8
commit 38cc19f16d
6 changed files with 140 additions and 82 deletions

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@ -156,9 +156,9 @@
"dev": true "dev": true
}, },
"node_modules/@types/three": { "node_modules/@types/three": {
"version": "0.131.1", "version": "0.133.1",
"resolved": "https://registry.npmjs.org/@types/three/-/three-0.131.1.tgz", "resolved": "https://registry.npmjs.org/@types/three/-/three-0.133.1.tgz",
"integrity": "sha512-unnjsolcm7R90e4XK9qMq4JYEzly0XQNa0pG8RAOMZeVzj3FLIFPymAYUx4Osz0gY9jFZz8omIQplqiieEE7gw==" "integrity": "sha512-XqBrP/+kbs+o0CYRhCVVE95v7FaL2bO5Z7+3VQJE0nEyjo+9LoLfeNgZITOnndKHxM+7ltEciAIR7uE0SZlsOg=="
}, },
"node_modules/accepts": { "node_modules/accepts": {
"version": "1.3.7", "version": "1.3.7",
@ -7838,9 +7838,9 @@
} }
}, },
"node_modules/three": { "node_modules/three": {
"version": "0.132.2", "version": "0.133.1",
"resolved": "https://registry.npmjs.org/three/-/three-0.132.2.tgz", "resolved": "https://registry.npmjs.org/three/-/three-0.133.1.tgz",
"integrity": "sha512-0wcR7LxxkXMn6Gi58gEs3QvY8WpTVXA31L2VOvpjm4ZPYFRHCZC13UqynheFoS5OXDYgtBneN0dhbaNBE8iLhQ==" "integrity": "sha512-WydohO8ll949B0FTD6MGz59Yv2Lwj8hvObg/0Heh2r42S6+tQC1WByfCNRdmG4D7+odfGod+n8JPV1I2xrboWw=="
}, },
"node_modules/through": { "node_modules/through": {
"version": "2.3.8", "version": "2.3.8",
@ -8280,8 +8280,8 @@
"license": "LicenseRef-LICENSE", "license": "LicenseRef-LICENSE",
"dependencies": { "dependencies": {
"@esotericsoftware/spine-core": "^4.0.13", "@esotericsoftware/spine-core": "^4.0.13",
"@types/three": "^0.131.0", "@types/three": "^0.133.1",
"three": "^0.132.0" "three": "^0.133.1"
} }
}, },
"spine-webgl": { "spine-webgl": {
@ -8391,8 +8391,8 @@
"version": "file:spine-threejs", "version": "file:spine-threejs",
"requires": { "requires": {
"@esotericsoftware/spine-core": "^4.0.13", "@esotericsoftware/spine-core": "^4.0.13",
"@types/three": "^0.131.0", "@types/three": "^0.133.1",
"three": "^0.132.0" "three": "^0.133.1"
} }
}, },
"@esotericsoftware/spine-webgl": { "@esotericsoftware/spine-webgl": {
@ -8414,9 +8414,9 @@
"dev": true "dev": true
}, },
"@types/three": { "@types/three": {
"version": "0.131.1", "version": "0.133.1",
"resolved": "https://registry.npmjs.org/@types/three/-/three-0.131.1.tgz", "resolved": "https://registry.npmjs.org/@types/three/-/three-0.133.1.tgz",
"integrity": "sha512-unnjsolcm7R90e4XK9qMq4JYEzly0XQNa0pG8RAOMZeVzj3FLIFPymAYUx4Osz0gY9jFZz8omIQplqiieEE7gw==" "integrity": "sha512-XqBrP/+kbs+o0CYRhCVVE95v7FaL2bO5Z7+3VQJE0nEyjo+9LoLfeNgZITOnndKHxM+7ltEciAIR7uE0SZlsOg=="
}, },
"accepts": { "accepts": {
"version": "1.3.7", "version": "1.3.7",
@ -14486,9 +14486,9 @@
} }
}, },
"three": { "three": {
"version": "0.132.2", "version": "0.133.1",
"resolved": "https://registry.npmjs.org/three/-/three-0.132.2.tgz", "resolved": "https://registry.npmjs.org/three/-/three-0.133.1.tgz",
"integrity": "sha512-0wcR7LxxkXMn6Gi58gEs3QvY8WpTVXA31L2VOvpjm4ZPYFRHCZC13UqynheFoS5OXDYgtBneN0dhbaNBE8iLhQ==" "integrity": "sha512-WydohO8ll949B0FTD6MGz59Yv2Lwj8hvObg/0Heh2r42S6+tQC1WByfCNRdmG4D7+odfGod+n8JPV1I2xrboWw=="
}, },
"through": { "through": {
"version": "2.3.8", "version": "2.3.8",

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@ -5,7 +5,6 @@
<title>spine-threejs</title> <title>spine-threejs</title>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.js"></script> <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.js"></script>
<script src="../dist/iife/spine-threejs.js"></script> <script src="../dist/iife/spine-threejs.js"></script>
<script src="index.js"></script>
</head> </head>
<style> <style>
* { * {

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@ -30,8 +30,8 @@
}, },
"homepage": "https://github.com/esotericsoftware/spine-runtimes#readme", "homepage": "https://github.com/esotericsoftware/spine-runtimes#readme",
"dependencies": { "dependencies": {
"@types/three": "^0.131.0", "@types/three": "^0.133.1",
"three": "^0.132.0", "three": "^0.133.1",
"@esotericsoftware/spine-core": "^4.0.13" "@esotericsoftware/spine-core": "^4.0.13"
} }
} }

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@ -29,6 +29,8 @@
import { SkeletonMeshMaterial, SkeletonMeshMaterialParametersCustomizer } from "./SkeletonMesh"; import { SkeletonMeshMaterial, SkeletonMeshMaterialParametersCustomizer } from "./SkeletonMesh";
import * as THREE from "three" import * as THREE from "three"
import { ThreeJsTexture } from "./ThreeJsTexture";
import { BlendMode } from "@esotericsoftware/spine-core";
export class MeshBatcher extends THREE.Mesh { export class MeshBatcher extends THREE.Mesh {
private static VERTEX_SIZE = 9; private static VERTEX_SIZE = 9;
@ -37,8 +39,9 @@ export class MeshBatcher extends THREE.Mesh {
private verticesLength = 0; private verticesLength = 0;
private indices: Uint16Array; private indices: Uint16Array;
private indicesLength = 0; private indicesLength = 0;
private materialGroups: [number, number, number][] = [];
constructor (maxVertices: number = 10920, materialCustomizer: SkeletonMeshMaterialParametersCustomizer = (parameters) => { }) { constructor (maxVertices: number = 10920, private materialCustomizer: SkeletonMeshMaterialParametersCustomizer = (parameters) => { }) {
super(); super();
if (maxVertices > 10920) throw new Error("Can't have more than 10920 triangles per batch: " + maxVertices); if (maxVertices > 10920) throw new Error("Can't have more than 10920 triangles per batch: " + maxVertices);
let vertices = this.vertices = new Float32Array(maxVertices * MeshBatcher.VERTEX_SIZE); let vertices = this.vertices = new Float32Array(maxVertices * MeshBatcher.VERTEX_SIZE);
@ -54,7 +57,7 @@ export class MeshBatcher extends THREE.Mesh {
geo.drawRange.start = 0; geo.drawRange.start = 0;
geo.drawRange.count = 0; geo.drawRange.count = 0;
this.geometry = geo; this.geometry = geo;
this.material = new SkeletonMeshMaterial(materialCustomizer); this.material = [new SkeletonMeshMaterial(materialCustomizer)];
} }
dispose () { dispose () {
@ -74,7 +77,19 @@ export class MeshBatcher extends THREE.Mesh {
let geo = (<THREE.BufferGeometry>this.geometry); let geo = (<THREE.BufferGeometry>this.geometry);
geo.drawRange.start = 0; geo.drawRange.start = 0;
geo.drawRange.count = 0; geo.drawRange.count = 0;
(<SkeletonMeshMaterial>this.material).uniforms.map.value = null; geo.clearGroups();
this.materialGroups = [];
if (this.material instanceof THREE.Material) {
const meshMaterial = this.material as SkeletonMeshMaterial;
meshMaterial.uniforms.map.value = null;
meshMaterial.blending = THREE.NormalBlending;
} else if (Array.isArray(this.material)) {
for (let i = 0; i < this.material.length; i++) {
const meshMaterial = this.material[i] as SkeletonMeshMaterial;
meshMaterial.uniforms.map.value = null;
meshMaterial.blending = THREE.NormalBlending;
}
}
return this; return this;
} }
@ -118,10 +133,67 @@ export class MeshBatcher extends THREE.Mesh {
this.vertexBuffer.updateRange.offset = 0; this.vertexBuffer.updateRange.offset = 0;
this.vertexBuffer.updateRange.count = this.verticesLength; this.vertexBuffer.updateRange.count = this.verticesLength;
let geo = (<THREE.BufferGeometry>this.geometry); let geo = (<THREE.BufferGeometry>this.geometry);
this.closeMaterialGroups();
geo.getIndex().needsUpdate = this.indicesLength > 0; geo.getIndex().needsUpdate = this.indicesLength > 0;
geo.getIndex().updateRange.offset = 0; geo.getIndex().updateRange.offset = 0;
geo.getIndex().updateRange.count = this.indicesLength; geo.getIndex().updateRange.count = this.indicesLength;
geo.drawRange.start = 0; geo.drawRange.start = 0;
geo.drawRange.count = this.indicesLength; geo.drawRange.count = this.indicesLength;
} }
addMaterialGroup (indicesLength: number, materialGroup: number) {
const currentGroup = this.materialGroups[this.materialGroups.length - 1];
if (currentGroup === undefined || currentGroup[2] !== materialGroup) {
this.materialGroups.push([this.indicesLength, indicesLength, materialGroup]);
} else {
currentGroup[1] += indicesLength;
}
}
private closeMaterialGroups () {
const geometry = this.geometry as THREE.BufferGeometry;
for (let i = 0; i < this.materialGroups.length; i++) {
const [startIndex, count, materialGroup] = this.materialGroups[i];
geometry.addGroup(startIndex, count, materialGroup);
}
}
findMaterialGroup (slotTexture: THREE.Texture, slotBlendMode: BlendMode) {
const blending = ThreeJsTexture.toThreeJsBlending(slotBlendMode);
let group = -1;
if (Array.isArray(this.material)) {
for (let i = 0; i < this.material.length; i++) {
const meshMaterial = this.material[i] as SkeletonMeshMaterial;
if (meshMaterial.uniforms.map.value === null) {
updateMeshMaterial(meshMaterial, slotTexture, blending);
return i;
}
if (meshMaterial.uniforms.map.value === slotTexture && meshMaterial.blending === blending) {
return i;
}
}
const meshMaterial = new SkeletonMeshMaterial(this.materialCustomizer);
updateMeshMaterial(meshMaterial, slotTexture, blending);
this.material.push(meshMaterial);
group = this.material.length - 1;
} else {
throw new Error("MeshBatcher.material needs to be an array for geometry groups to work");
}
return group;
}
}
function updateMeshMaterial (meshMaterial: SkeletonMeshMaterial, slotTexture: THREE.Texture, blending: THREE.Blending) {
meshMaterial.uniforms.map.value = slotTexture;
meshMaterial.blending = blending;
meshMaterial.blendDst = blending === THREE.CustomBlending ? THREE.OneMinusSrcColorFactor : THREE.OneMinusSrcAlphaFactor;
meshMaterial.blendSrc = blending === THREE.CustomBlending ? THREE.OneFactor : THREE.SrcAlphaFactor;
meshMaterial.needsUpdate = true;
} }

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@ -39,23 +39,23 @@ export interface SkeletonMeshMaterialParametersCustomizer {
export class SkeletonMeshMaterial extends THREE.ShaderMaterial { export class SkeletonMeshMaterial extends THREE.ShaderMaterial {
constructor (customizer: SkeletonMeshMaterialParametersCustomizer) { constructor (customizer: SkeletonMeshMaterialParametersCustomizer) {
let vertexShader = ` let vertexShader = `
attribute vec4 color; attribute vec4 color;
varying vec2 vUv; varying vec2 vUv;
varying vec4 vColor; varying vec4 vColor;
void main() { void main() {
vUv = uv; vUv = uv;
vColor = color; vColor = color;
gl_Position = projectionMatrix*modelViewMatrix*vec4(position,1.0); gl_Position = projectionMatrix*modelViewMatrix*vec4(position,1.0);
} }
`; `;
let fragmentShader = ` let fragmentShader = `
uniform sampler2D map; uniform sampler2D map;
varying vec2 vUv; varying vec2 vUv;
varying vec4 vColor; varying vec4 vColor;
void main(void) { void main(void) {
gl_FragColor = texture2D(map, vUv)*vColor; gl_FragColor = texture2D(map, vUv)*vColor;
} }
`; `;
let parameters: THREE.ShaderMaterialParameters = { let parameters: THREE.ShaderMaterialParameters = {
uniforms: { uniforms: {
@ -65,6 +65,7 @@ export class SkeletonMeshMaterial extends THREE.ShaderMaterial {
fragmentShader: fragmentShader, fragmentShader: fragmentShader,
side: THREE.DoubleSide, side: THREE.DoubleSide,
transparent: true, transparent: true,
depthWrite: false,
alphaTest: 0.5 alphaTest: 0.5
}; };
customizer(parameters); customizer(parameters);
@ -91,11 +92,10 @@ export class SkeletonMesh extends THREE.Object3D {
private vertices = Utils.newFloatArray(1024); private vertices = Utils.newFloatArray(1024);
private tempColor = new Color(); private tempColor = new Color();
private materialCustomizer: SkeletonMeshMaterialParametersCustomizer;
constructor (skeletonData: SkeletonData, materialCustomizer: SkeletonMeshMaterialParametersCustomizer = (parameters) => { }) { constructor (skeletonData: SkeletonData) {
super(); super();
this.materialCustomizer = materialCustomizer;
this.skeleton = new Skeleton(skeletonData); this.skeleton = new Skeleton(skeletonData);
let animData = new AnimationStateData(skeletonData); let animData = new AnimationStateData(skeletonData);
this.state = new AnimationState(animData); this.state = new AnimationState(animData);
@ -128,7 +128,7 @@ export class SkeletonMesh extends THREE.Object3D {
private nextBatch () { private nextBatch () {
if (this.batches.length == this.nextBatchIndex) { if (this.batches.length == this.nextBatchIndex) {
let batch = new MeshBatcher(10920, this.materialCustomizer); let batch = new MeshBatcher();
this.add(batch); this.add(batch);
this.batches.push(batch); this.batches.push(batch);
} }
@ -163,10 +163,7 @@ export class SkeletonMesh extends THREE.Object3D {
for (let i = 0, n = drawOrder.length; i < n; i++) { for (let i = 0, n = drawOrder.length; i < n; i++) {
let vertexSize = clipper.isClipping() ? 2 : SkeletonMesh.VERTEX_SIZE; let vertexSize = clipper.isClipping() ? 2 : SkeletonMesh.VERTEX_SIZE;
let slot = drawOrder[i]; let slot = drawOrder[i];
if (!slot.bone.active) { if (!slot.bone.active) continue;
clipper.clipEndWithSlot(slot);
continue;
}
let attachment = slot.getAttachment(); let attachment = slot.getAttachment();
let attachmentColor: Color = null; let attachmentColor: Color = null;
let texture: ThreeJsTexture = null; let texture: ThreeJsTexture = null;
@ -196,12 +193,9 @@ export class SkeletonMesh extends THREE.Object3D {
let clip = <ClippingAttachment>(attachment); let clip = <ClippingAttachment>(attachment);
clipper.clipStart(slot, clip); clipper.clipStart(slot, clip);
continue; continue;
} else { } else continue;
clipper.clipEndWithSlot(slot);
continue;
}
if (texture) { if (texture != null) {
let skeleton = slot.bone.skeleton; let skeleton = slot.bone.skeleton;
let skeletonColor = skeleton.color; let skeletonColor = skeleton.color;
let slotColor = slot.color; let slotColor = slot.color;
@ -221,7 +215,7 @@ export class SkeletonMesh extends THREE.Object3D {
clipper.clipTriangles(vertices, numFloats, triangles, triangles.length, uvs, color, null, false); clipper.clipTriangles(vertices, numFloats, triangles, triangles.length, uvs, color, null, false);
let clippedVertices = clipper.clippedVertices; let clippedVertices = clipper.clippedVertices;
let clippedTriangles = clipper.clippedTriangles; let clippedTriangles = clipper.clippedTriangles;
if (this.vertexEffect) { if (this.vertexEffect != null) {
let vertexEffect = this.vertexEffect; let vertexEffect = this.vertexEffect;
let verts = clippedVertices; let verts = clippedVertices;
for (let v = 0, n = clippedVertices.length; v < n; v += vertexSize) { for (let v = 0, n = clippedVertices.length; v < n; v += vertexSize) {
@ -248,7 +242,7 @@ export class SkeletonMesh extends THREE.Object3D {
finalIndicesLength = clippedTriangles.length; finalIndicesLength = clippedTriangles.length;
} else { } else {
let verts = vertices; let verts = vertices;
if (this.vertexEffect) { if (this.vertexEffect != null) {
let vertexEffect = this.vertexEffect; let vertexEffect = this.vertexEffect;
for (let v = 0, u = 0, n = numFloats; v < n; v += vertexSize, u += 2) { for (let v = 0, u = 0, n = numFloats; v < n; v += vertexSize, u += 2) {
tempPos.x = verts[v]; tempPos.x = verts[v];
@ -283,10 +277,8 @@ export class SkeletonMesh extends THREE.Object3D {
finalIndicesLength = triangles.length; finalIndicesLength = triangles.length;
} }
if (finalVerticesLength == 0 || finalIndicesLength == 0) { if (finalVerticesLength == 0 || finalIndicesLength == 0)
clipper.clipEndWithSlot(slot);
continue; continue;
}
// Start new batch if this one can't hold vertices/indices // Start new batch if this one can't hold vertices/indices
if (!batch.canBatch(finalVerticesLength, finalIndicesLength)) { if (!batch.canBatch(finalVerticesLength, finalIndicesLength)) {
@ -295,24 +287,11 @@ export class SkeletonMesh extends THREE.Object3D {
batch.begin(); batch.begin();
} }
// FIXME per slot blending would require multiple material support const slotBlendMode = slot.data.blendMode;
//let slotBlendMode = slot.data.blendMode; const slotTexture = texture.texture;
//if (slotBlendMode != blendMode) { const materialGroup = batch.findMaterialGroup(slotTexture, slotBlendMode);
// blendMode = slotBlendMode;
// batcher.setBlendMode(getSourceGLBlendMode(this._gl, blendMode, premultipliedAlpha), getDestGLBlendMode(this._gl, blendMode));
//}
let batchMaterial = <SkeletonMeshMaterial>batch.material;
if (!batchMaterial.uniforms.map.value) batchMaterial.uniforms.map.value = texture.texture;
if (batchMaterial.uniforms.map.value != texture.texture) {
batch.end();
batch = this.nextBatch();
batch.begin();
batchMaterial = <SkeletonMeshMaterial>batch.material;
batchMaterial.uniforms.map.value = texture.texture;
}
batchMaterial.needsUpdate = true;
batch.addMaterialGroup(finalIndicesLength, materialGroup);
batch.batch(finalVertices, finalVerticesLength, finalIndices, finalIndicesLength, z); batch.batch(finalVertices, finalVerticesLength, finalIndices, finalIndicesLength, z);
z += zOffset; z += zOffset;
} }

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@ -27,34 +27,34 @@
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
import { Texture, TextureFilter, TextureWrap } from "@esotericsoftware/spine-core"; import { BlendMode, Texture, TextureFilter, TextureWrap } from "@esotericsoftware/spine-core";
import * as THREE from "three"; import * as THREE from "three";
export class ThreeJsTexture extends Texture { export class ThreeJsTexture extends Texture {
texture: THREE.Texture; texture: THREE.Texture;
constructor (image: HTMLImageElement) { constructor(image: HTMLImageElement) {
super(image); super(image);
this.texture = new THREE.Texture(image); this.texture = new THREE.Texture(image);
this.texture.flipY = false; this.texture.flipY = false;
this.texture.needsUpdate = true; this.texture.needsUpdate = true;
} }
setFilters (minFilter: TextureFilter, magFilter: TextureFilter) { setFilters(minFilter: TextureFilter, magFilter: TextureFilter) {
this.texture.minFilter = ThreeJsTexture.toThreeJsTextureFilter(minFilter); this.texture.minFilter = ThreeJsTexture.toThreeJsTextureFilter(minFilter);
this.texture.magFilter = ThreeJsTexture.toThreeJsTextureFilter(magFilter); this.texture.magFilter = ThreeJsTexture.toThreeJsTextureFilter(magFilter);
} }
setWraps (uWrap: TextureWrap, vWrap: TextureWrap) { setWraps(uWrap: TextureWrap, vWrap: TextureWrap) {
this.texture.wrapS = ThreeJsTexture.toThreeJsTextureWrap(uWrap); this.texture.wrapS = ThreeJsTexture.toThreeJsTextureWrap(uWrap);
this.texture.wrapT = ThreeJsTexture.toThreeJsTextureWrap(vWrap); this.texture.wrapT = ThreeJsTexture.toThreeJsTextureWrap(vWrap);
} }
dispose () { dispose() {
this.texture.dispose(); this.texture.dispose();
} }
static toThreeJsTextureFilter (filter: TextureFilter) { static toThreeJsTextureFilter(filter: TextureFilter) {
if (filter === TextureFilter.Linear) return THREE.LinearFilter; if (filter === TextureFilter.Linear) return THREE.LinearFilter;
else if (filter === TextureFilter.MipMap) return THREE.LinearMipMapLinearFilter; // also includes TextureFilter.MipMapLinearLinear else if (filter === TextureFilter.MipMap) return THREE.LinearMipMapLinearFilter; // also includes TextureFilter.MipMapLinearLinear
else if (filter === TextureFilter.MipMapLinearNearest) return THREE.LinearMipMapNearestFilter; else if (filter === TextureFilter.MipMapLinearNearest) return THREE.LinearMipMapNearestFilter;
@ -64,10 +64,18 @@ export class ThreeJsTexture extends Texture {
else throw new Error("Unknown texture filter: " + filter); else throw new Error("Unknown texture filter: " + filter);
} }
static toThreeJsTextureWrap (wrap: TextureWrap) { static toThreeJsTextureWrap(wrap: TextureWrap) {
if (wrap === TextureWrap.ClampToEdge) return THREE.ClampToEdgeWrapping; if (wrap === TextureWrap.ClampToEdge) return THREE.ClampToEdgeWrapping;
else if (wrap === TextureWrap.MirroredRepeat) return THREE.MirroredRepeatWrapping; else if (wrap === TextureWrap.MirroredRepeat) return THREE.MirroredRepeatWrapping;
else if (wrap === TextureWrap.Repeat) return THREE.RepeatWrapping; else if (wrap === TextureWrap.Repeat) return THREE.RepeatWrapping;
else throw new Error("Unknown texture wrap: " + wrap); else throw new Error("Unknown texture wrap: " + wrap);
} }
}
static toThreeJsBlending(blend: BlendMode) {
if (blend === BlendMode.Normal) return THREE.NormalBlending;
else if (blend === BlendMode.Additive) return THREE.AdditiveBlending;
else if (blend === BlendMode.Multiply) return THREE.MultiplyBlending;
else if (blend === BlendMode.Screen) return THREE.CustomBlending;
else throw new Error("Unknown blendMode: " + blend);
}
}