[godot] Fix for 4.0/4.1, different API.

This commit is contained in:
Mario Zechner 2023-12-06 17:29:17 +01:00
parent 91895b6512
commit 38fa8800f3
2 changed files with 5 additions and 1 deletions

View File

@ -146,7 +146,11 @@ void SpineMesh2D::update_mesh(const Vector<Point2> &vertices,
uint32_t skin_stride;
RS::get_singleton()->mesh_create_surface_data_from_arrays(&surface, (RS::PrimitiveType) Mesh::PRIMITIVE_TRIANGLES, arrays, TypedArray<Array>(), Dictionary(), Mesh::ArrayFormat::ARRAY_FLAG_USE_DYNAMIC_UPDATE);
RS::get_singleton()->mesh_add_surface(mesh, surface);
#if VERSION_MINOR > 1
RS::get_singleton()->mesh_surface_make_offsets_from_format(surface.format, surface.vertex_count, surface.index_count, surface_offsets, vertex_stride, normal_tangent_stride, attribute_stride, skin_stride);
#else
RS::get_singleton()->mesh_surface_make_offsets_from_format(surface.format, surface.vertex_count, surface.index_count, surface_offsets, vertex_stride, attribute_stride, skin_stride);
#endif
num_vertices = vertices.size();
num_indices = indices.size();
vertex_buffer = surface.vertex_data;

View File

@ -81,7 +81,7 @@ protected:
public:
#if VERSION_MAJOR > 3
SpineMesh2D() : renderer_object(nullptr), indices_changed(true), num_vertices(0), num_indices(0), vertex_stride(0), attribute_stride(0){};
SpineMesh2D() : renderer_object(nullptr), indices_changed(true), num_vertices(0), num_indices(0), vertex_stride(0), normal_tangent_stride(0), attribute_stride(0){};
~SpineMesh2D() {
if (mesh.is_valid()) {
RS::get_singleton()->free(mesh);