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https://github.com/EsotericSoftware/spine-runtimes.git
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[godot] Fix for 4.0/4.1, different API.
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@ -146,7 +146,11 @@ void SpineMesh2D::update_mesh(const Vector<Point2> &vertices,
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uint32_t skin_stride;
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RS::get_singleton()->mesh_create_surface_data_from_arrays(&surface, (RS::PrimitiveType) Mesh::PRIMITIVE_TRIANGLES, arrays, TypedArray<Array>(), Dictionary(), Mesh::ArrayFormat::ARRAY_FLAG_USE_DYNAMIC_UPDATE);
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RS::get_singleton()->mesh_add_surface(mesh, surface);
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#if VERSION_MINOR > 1
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RS::get_singleton()->mesh_surface_make_offsets_from_format(surface.format, surface.vertex_count, surface.index_count, surface_offsets, vertex_stride, normal_tangent_stride, attribute_stride, skin_stride);
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#else
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RS::get_singleton()->mesh_surface_make_offsets_from_format(surface.format, surface.vertex_count, surface.index_count, surface_offsets, vertex_stride, attribute_stride, skin_stride);
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#endif
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num_vertices = vertices.size();
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num_indices = indices.size();
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vertex_buffer = surface.vertex_data;
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@ -81,7 +81,7 @@ protected:
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public:
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#if VERSION_MAJOR > 3
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SpineMesh2D() : renderer_object(nullptr), indices_changed(true), num_vertices(0), num_indices(0), vertex_stride(0), attribute_stride(0){};
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SpineMesh2D() : renderer_object(nullptr), indices_changed(true), num_vertices(0), num_indices(0), vertex_stride(0), normal_tangent_stride(0), attribute_stride(0){};
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~SpineMesh2D() {
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if (mesh.is_valid()) {
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RS::get_singleton()->free(mesh);
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