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[monogame] Fixed accidental vertices array re-allocation. Closes #2854.
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@ -132,7 +132,6 @@ namespace Spine {
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float attachmentColorR, attachmentColorG, attachmentColorB, attachmentColorA;
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float attachmentColorR, attachmentColorG, attachmentColorB, attachmentColorA;
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object textureObject = null;
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object textureObject = null;
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int verticesCount = 0;
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int verticesCount = 0;
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float[] vertices = this.vertices;
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int indicesCount = 0;
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int indicesCount = 0;
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int[] indices = null;
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int[] indices = null;
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float[] uvs = null;
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float[] uvs = null;
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