diff --git a/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs b/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs index b6809872a..f05c50409 100644 --- a/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs +++ b/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs @@ -968,11 +968,6 @@ namespace Spine.Unity { var vbi = vertexBuffer.Items; var ubi = uvBuffer.Items; var cbi = colorBuffer.Items; -<<<<<<< HEAD -======= - //var sbi = submeshes.Items; - //int submeshCount = submeshes.Count; ->>>>>>> 3.6 // Zero the extra. {