[unity] Fixed potential (non-critical) error messages on first import due to import order. Related to commit regarding GUI icon loading: bc85618.

This commit is contained in:
Harald Csaszar 2019-08-06 11:35:01 +02:00
parent bac735f7ed
commit 39a45060a3

View File

@ -97,8 +97,13 @@ namespace Spine.Unity.Editor {
editorPath = Path.GetDirectoryName(assetPath).Replace("\\", "/");
assets = AssetDatabase.FindAssets("t:texture icon-subMeshRenderer");
assetPath = AssetDatabase.GUIDToAssetPath(assets[0]);
editorGUIPath = Path.GetDirectoryName(assetPath).Replace("\\", "/");
if (assets.Length > 0) {
assetPath = AssetDatabase.GUIDToAssetPath(assets[0]);
editorGUIPath = Path.GetDirectoryName(assetPath).Replace("\\", "/");
}
else {
editorGUIPath = editorPath.Replace("/Utility", "/GUI");
}
Icons.Initialize();
// Drag and Drop